Study Suggests EEG Could be Used to Predict & Prevent VR Motion Sickness
A new study on VR motion sickness concludes that certain brain activity detectable by EEG strongly correlates with VR motion sickness. This finding suggests that it’s possible to quantitatively measure and potentially prevent VR motion sickness. While virtual reality opens the door to incredible possibilities, what we can actually do with VR today is at […]

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Road to VR & Ben Lang

Meta Offered a Glimpse into the XR R&D That’s Costing It Billions
During the Connect 2021 conference last week, Meta Reality Labs’ Chief Scientist, Michael Abrash, offered a high-level overview of some of the R&D that’s behind the company’s multi-billion dollar push into XR and the metaverse. Michael Abrash leads the team at Meta Reality Labs Research which has been tasked with researching technologies that the company […]

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Stunning View Synthesis Algorithm Could Have Huge Implications for VR Capture
As far as live-action VR video is concerned, volumetric video is the gold standard for immersion. And for static scene capture, the same holds true for photogrammetry. But both methods have limitations that detract from realism, especially when it comes to ‘view-dependent’ effects like specular highlights and lensing through translucent objects. Research from Thailand’s Vidyasirimedhi Institute of […]

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Facebook Researchers Show ‘Reverse Passthrough’ VR Prototype for Eye-contact Outside the Headset
Researchers at Facebook Reality Labs today published new work showcasing a prototype headset which has external displays to depict the user’s eyes to others outside of the headset. The goal is to allow eye-contact between the headset wearer and others in an effort to make it less awkward while wearing a headset and communicating with […]

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Locomotion Vault Catalogs & Compares 100+ VR Movement Techniques
Locomotion is one of the most fundamental elements of any VR experience because it directly influences the sort of experience the user can have and how comfortable the experience can be. Since the inception of the medium, academics and developers have created a staggering number of ways to move around in VR, all with their […]

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Intel Researchers Give ‘GTA V’ Photorealistic Graphics, Similar Techniques Could Do the Same for VR
Researchers from Intel’s Intelligent Systems Lab have revealed a new method for enhancing computer-generated imagery with photorealistic graphics. Demonstrated with GTA V, the approach uses deep-learning to analyze frames generated by the game and then generate new frames from a dataset of real images. While the technique in its research state is too slow for real […]

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Facebook Researchers Reveal Methods for Design & Fabrication of Compact Holographic Lenses
Researchers from Facebook Reality Labs have shared new methods for the design & fabrication of compact holographic lenses for use in XR headsets. The lenses used in most of today’s XR devices are typical refractive lenses which can be fairly bulky, especially as they are optimized for certain optical characteristics. Fresnel (ridged) lenses are frequently […]

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Facebook Researchers Explore Mechanical Display Shifting to Reduce Screen Door Effect
Researchers from Facebook Reality Labs and the University of Arizona published new work exploring the use of high-speed mechanical display shifting to reduce the so-called screen-door-effect (SDE) of immersive displays. SDE is caused by unlit spaces between pixels leading to the immersion-reducing appearance of a ‘screen door’ between the viewer and the virtual world. The […]

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Road to VR & Ben Lang