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VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games. Editor’s Note: Synapse was released three years ago this week, but its insights are as relevant as ever in 2026! In celebration of its […]

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Road to VR & Ben Lang

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VR Design Unpacked: The Incredible Details of ‘Half-Life: Alyx’

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere. Editor’s Note: Half-Life: Alyx has been hailed by many not just as the ‘best VR game’, or ‘best Half-Life‘ game, but even one […]

The post VR Design Unpacked: The Incredible Details of ‘Half-Life: Alyx’ appeared first on Road to VR.

Road to VR & Ben Lang

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These Clever Tools Make VR Way More Immersive – Inside XR Design

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion. You can find the complete video below, or continue reading for an adapted text version. Intro Today we’re going to talk about […]

The post These Clever Tools Make VR Way More Immersive – Inside XR Design appeared first on Road to VR.

Road to VR & Ben Lang

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VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion. Editor’s Note: Red Matter 2 was released three years ago this week! It was featured in the premiere episode of the reboot of […]

The post VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion appeared first on Road to VR.

Road to VR & Ben Lang