Exhibit B in the lawsuit between Epic Games and Apple could easily become Exhibit A in a U.S. antitrust case, clouding the maker of iPhones and AR software. AR/VR – VentureBeat & Jeremy Horwitz
Qualcomm expects all-in-one 5G XR viewers in 1-4 years, glasses in 5-10
The key chipmaker behind AR and VR headsets is preparing for a three-stage rollout as XR wearables transition from phone-tethered to standalone 5G glasses. AR/VR – VentureBeat & Jeremy Horwitz
Spatial gives enterprises free access to holographic AR/VR meeting app
The collaborative XR meeting and productivity app will be available to enterprises for a multi-month free trial, including support for PC and phone users. AR/VR – VentureBeat & Jeremy Horwitz
Magic Leap’s consumer retreat is good news for the AR/XR industry
Bad news for one of the tech industry’s biggest unicorns will likely improve the fortunes of its many rivals, freeing up people and cash for other projects. AR/VR – VentureBeat & Jeremy Horwitz
Magic Leap releases Magicverse SDK with XR Kits for Android, iOS, and Unreal
Magic Leap’s shared digital universe for AR content, the Magicverse, takes a step towards reality with the release of developer kits for multiple devices. AR/VR – VentureBeat & Jeremy Horwitz
Talespin raises $15 million for AR/VR enterprise training
Talespin has raised $15 million to further develop extended reality (XR) — using virtual reality and augmented reality — for enterprise training. AR/VR – VentureBeat & Dean Takahashi
HTC debuts Vive Cosmos Elite, Play, and XR models, plus new faceplates
The PC-tethered VR headset maker is back with a new collection of standalone packages and faceplates, hoping to broaden Cosmos‘ appeal at different prices. AR/VR – VentureBeat & Jeremy Horwitz