Innerer Monolog: Googles Roboter spricht mit sich selbst

Googles neues Robotersystem setzt auf ein Sprachmodell zur Steuerung. Dank innerer Monologe kann das System flexibler mit seiner Umgebung interagieren.
Der Beitrag Innerer Monolog: Googles Roboter spricht mit sich selbst erschien zuerst auf MIXED.
MIXED & Maximilian Schreiner

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Superhot VR: Weshalb das Kultspiel keinen Nachfolger braucht

Superhot VR ist ein VR-Superhit. Weshalb gibt es noch immer keine Fortsetzung? Ein Blick in den Quest Store beantwortet die Frage.
Der Beitrag Superhot VR: Weshalb das Kultspiel keinen Nachfolger braucht erschien zuerst auf MIXED.
MIXED & Tomislav Bezmalinovic

Preview: ‘Red Matter 2’ is Raising the Bar on Quest 2 Graphics & Doubling Down on Interactivity
Due out in just two weeks, Red Matter 2 is promising to up the ante over its already well regarded predecessor, this time being built from the ground up to look as good as possible on Quest 2. We got to sample the game to see how it’s shaping up ahead of release. Developer Vertical […]

Road to VR & Ben Lang

The VR Awards Announce 2022 Finalists

The prestigious VR ceremony returns with a live in-person event in Rotterdam, Netherlands. For the past six years, the Academy of International Extended Reality (AIXR) has been recognizing incredible ground-breaking milestones in the VR industry with its annual VR Awards. Past winners have included hardware such as the Meta Quest 2 headset, social media influencers like […]

The post The VR Awards Announce 2022 Finalists appeared first on VRScout.

VRScout & Bobby Carlton

The Design & Implementation of Hand-tracking in ‘Myst’
Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled ‘Hands & More’. We’re super excited to finally let folks play Myst on Quest without physical controllers! In this post, we’ll discuss the evolution and iteration of implementing hand tracking in […]

Road to VR & Road to VR

Meta Releases ‘First Hand’ Demo to Showcase Quest Hand-tracking to Developers
Meta this week released a new demo app called First Hand to showcase the kind of experiences that developers can build with the company’s controllerless hand-tracking tools. Controllerless hand-tracking has been available on Quest for years at this point, and while it’s a more accessible input modality than using controllers, controllers are still the main form […]

Road to VR & Ben Lang

Metaverse Marketing Starts with 3D Modelling

The metaverse is still early and undefined. But some form of immersive 3D shopping will take shape in the coming decade. What are the key ingredients? It starts with 3D models for branded products. We examine the evidence.
This post appeared first on … AR Insider & David Ripert

Quest v43 Update May Include Long-awaited 16:9 Recording Mode
Quest’s v43 software update has already rolled out on the Public Test Channel, however now it seems Meta is getting ready to unlock a number of long overdue video capture options, like the ability to record in 16:9 aspect ratio. Additionally, it appears some settings specific to the company’s upcoming headset Project Cambria have cropped […]

Road to VR & Scott Hayden

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John Carmack wird übel von Metas Ausgaben

Meta steckt ungeheure Ressourcen in die Entwicklung des Metaverse. Zu viel, wie John Carmack findet. Er fordert mehr Effizienz.
Der Beitrag John Carmack wird übel von Metas Ausgaben erschien zuerst auf MIXED.
MIXED & Tomislav Bezmalinovic

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Next-Gen-VR: Meta präsentiert neue Forschung

Auf der Siggraph 2022 gibt Meta Einblick in die aktuelle VR-Forschung. Ein Überblick über die interessantesten Vorträge.
Der Beitrag Next-Gen-VR: Meta präsentiert neue Forschung erschien zuerst auf MIXED.
MIXED & Tomislav Bezmalinovic