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AR dev resources

I am interested in learning about how to develop AR programs. I am not interested in graphic/game design side of things and more in building something like Snapchat from scratch. I want to learn how something like snap processes the images, overlays fi… Augmented Reality & /u/UniformlyConvergent

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Eyetracking: Diese Brille erfasst Blicke ohne Kameras

Das Start-up Adhawk hat eine besonders energieeffiziente und platzsparende Lösung für Blickerfassung gefunden, die ohne Kameras auskommt. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic

You Can Now Demo ‘Synth Riders’ for Free on Quest via App Lab
Now that Facebook has released App Lab, its unmoderated outlet for Quest apps, more studios are taking advantage of the ability to easily publish their demos for direct download, and Synth Riders just joined its ranks. There’s only a few game demos on the official Oculus Store for Quest, and decidedly many more on the unofficial store, […]

The post You Can Now Demo ‘Synth Riders’ for Free on Quest via App Lab appeared first on Road to VR.

Road to VR & Scott Hayden

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Developing an AR App with Unity & AR Foundation – In need of some guidance

Hey guys,

I’m a Graphic Design Student and currently doing my Bachelor. To keep it short: I am currently designing a book and want to incorporate an AR App to combine print + digital, and I could really need some guidance.

The app doesn’t need to be complex, the only things I want to be able to do is project pictures/videos on the markers/images on individual pages of the book. (e.g. have a printed image on a page in the book and make it a video with the app) I’ve looked into some tutorials but atm it’s very hard for me to get an overview as I don’t know much about structuring an app and what I should even look for (I don’t have an app development/coding background).
Like what are all the parts/things I need to do to make this a fully working App? It’s kinda difficult finding the right tutorials and also combining them, as it’s always just a little piece of the cake and done kinda differently.

I’d be really grateful for any tips on how I could make this work lol. I guess even some keywords would help. And I also hope this is the right subreddit to ask this, otherwise I’m sorry haha.

Thanks and have a nice day!

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Augmented Reality & /u/Polyoxi

[AR/VR] AR-media Plugin for Autodesk 3ds Max released

​ https://preview.redd.it/omeepgn0mlo61.png?width=1600&format=png&auto=webp&s=056712b05213026e6a693808f6c5056df8c2d0be The new version of the AR-media Plugin for 3ds Max has been released. You can export your 3D projects alread… Augmented Reality & /u/Tonight-Budget

Gamescom 2021 is Moving Forward with Plans for Hybrid Event
Like a majority of in-person events, Gamescom was cancelled last year due to the COVID-19 pandemic, or rather held entirely online—however you want to slice it. Now event organizers say it will be held as a “hybrid event” this August, offering up its massive halls to press, industry and even private visitors. Unlike last year’s […]

The post Gamescom 2021 is Moving Forward with Plans for Hybrid Event appeared first on Road to VR.

Road to VR & Scott Hayden

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Anyone know what Visual Positioning Service is used by VisualLive?

Curious about what Visual Positioning Service (VPS) is used by VisualLive (Construction AR company recently bought by Unity). Does anyone know? Is it their own VPS or is it a 3rd parties like Spatial Anchors or Immersal etc? ​ and what I mean by… Augmented Reality & /u/moetsi_op

Adhawk Microsystems launches camera-less eye-tracking sensors for AR/VR

AdHawk Microsystems is launching eye-tracking for AR and VR systems using sensors that don’t require slow and expensive cameras. AR/VR – VentureBeat & Dean Takahashi

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Easter 2021 | TraditionxDigital: New way to rock your Easter

Struggling to make this Easter memorable. Keep calm, Stay safe, and Easter on! Check out our event @ https://vibentec-it.io/ Look! I put an AR egg in the plant submitted by /u/Professional-Bed9574 [link] [comments] Augmented Reality & /u/Professional-Bed9574

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Super Nintendo World: Freizeitpark wurde in VR geplant

Vergangene Woche eröffnete die Super Nintendo World. Für das Design des Vergnügungsparks kam Virtual Reality zum Einsatz. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic