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Animal Crossing: Nintendo bringt Smartphone-AR-Modus

In „Animal Crossing: Pocket Camp“ könnt ihr digitale Charaktere in Originalgröße in eure Umgebung holen oder euer virtuelles Zuhause besuchen. MIXED | News zu VR, AR und KI & Matthias Bastian

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Oculus Quest (2): Virtual Desktop verbessert Wlan-Streaming

Die VR-App Virtual Desktop erhält ein großes Update. Es verbessert die Latenz beim VR-Streaming und bringt eine photorealistische VR-Umgebung. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic

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Mott-Memristor: Durchbruch für neuromorphe Computer

Memristoren gelten als Grundlage für künstliche Neuronen im neuromorphen Computing. Jetzt ist Wissenschaftlern ein Durchbruch bei dem komplexen Bauteil gelungen. MIXED | News zu VR, AR und KI & Maximilian Schreiner

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I am trying to create an augmented reality game with motion sensor.

Is this possible? For example, I’m wearing goggles , motion tracking gloves, and i punch, fire comes out. Who is doing this right now?

submitted by /u/MexicanUBI
[link] [comments] Augmented Reality & /u/MexicanUBI

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Google Depth API in Unity

I’ve been trying to get the depth api to work in unity but i haven’t been able to yet.

Has anyone gotten it working properly? What version of unity were you using? I would really appreciate any insight.

submitted by /u/jcred1516
[link] [comments] Augmented Reality & /u/jcred1516

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is AR Blog useful?

I want create AR blog post, specifically AR influence in e-commerce. Give me a reason why this is a bad idea? submitted by /u/Comfy613 [link] [comments] Augmented Reality & /u/Comfy613

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Catheter Tracking Project

Hi everyone,

For a project, I need to be able to track a catheter in 3D space to +/-0.5 cm accuracy. Essentially the catheter can be assumed to be a rigid cylinder with 3 mm diameter and 30 cm long. Up to 7 cm of this can be inserted inside of an object while it is moved around with the hand. The movement will be implemented in unity (not required but we think is best) to measure the relative distance between the catheter and another stationary object. It doesn’t matter how we accomplish this; so far we have thought of computer vision and augmented reality. Let me know if you need additional details

Here is what I have thought up so far:

1) Use Vuforia’s model target to track the object. This was later ruled out as model targets cannot be made at runtime.

2) ARkit could be used although none of the group members are able to code with it… ARcore does not have object tracking features.

3) OpenCV to track the boundary of the object and send the coordinates to unity to move the object (currently the method of choice). We believe it will be difficult to have sufficient accuracy in this.

4) Use Vuforia’s image targets on the catheter and project the AR object immediately behind them. This is not ideal because of the rather large targets.

Could you please provide advice how we can achieve this? Anything would be helpful.

submitted by /u/Bio_Mechy
[link] [comments] Augmented Reality & /u/Bio_Mechy

Nintendo Crafts AR Content for Animal Crossing: Pocket Camp

The Animal Crossing series has been a big hit for Nintendo, so in a bid to enhance the experience even more for users, the game is getting the augmented reality treatment.

The latest update for Animal Crossing: Pocket Camp adds two new features for i… Next Reality & Tommy Palladino

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JVC to Launch 120-degree FOV XR Headset for Enterprise Next Month
JVCKenwood announced late last year that it was testing the XR waters with a new headset for enterprise users which boasts a wide field of view (FOV) and 2.5k per-eye resolution. Now the company says the device is headed to enterprise partners starting in late March. Update (February 16th, 2021): According to press statement obtained […]

The post JVC to Launch 120-degree FOV XR Headset for Enterprise Next Month appeared first on Road to VR.

Road to VR & Scott Hayden

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VR-Filme: Reise in den Weltraum

Sponsored Post | Anzeige
Der erste Schritt zur Erforschung des Weltalls war die Reise zum Mond. Seid jetzt mit Magenta VR bei der Apollo-Mission und spannenden Spacewalks dabei.

Die Menschen sind schon seit jeher von den unendlichen Weiten des We… MIXED | News zu VR, AR und KI & MIXED