VR-Theater “Event” feiert Premiere in Augsburg

Das Staatstheater Augsburg erweitert sein VR-Repertoire. John Clancys „Event“ stellt die Frage: Welchen Mechanismen ist das Theatermachen unterworfen? MIXED | News zu VR, AR und KI & Josef Erl

Googles Daydream VR ist jetzt toter als tot

Mit Android 11 stellt Google die Daydream-Unterstützung endgültig ein. MIXED | News zu VR, AR und KI & Matthias Bastian

SteamVR im September 2020: PC-VR-Trend setzt sich fort

Im September nahm die SteamVR-Nutzerschaft leicht zu. Kurios: Der SteamVR-Marktführer setzt sich von der Konkurrenz ab und wird dennoch bald vom Markt genommen. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic

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Question: Teaching art through augmented reality – like the idea?

Hey! I am a final year Interaction Design student at Belfast School of Art and I have been playing around with an idea for my final year project and thought who better to get feedback from!

This is the imaginary pitch:

The process of ‚learning‘ art can be overwhelming, time consuming and deflating. Many people are left feeling like they are „just not artistic.“ I believe this is a problem AR could solve – empowering artists everywhere to hone their skills. The AR glasses overlay tutorials and advice into your art creation environment accelerating the learning process through real world experience and real time advice educated by AI.
The AI advice is educated by art fundamentals such as shape, form, colour (the science of aesthetics) and tutorial creators‘ key points to help beginner’s build a base. Over time the glasses learn each person’s personal art style and tweaks advice accordingly.
The AR glasses come with a companion app for finding inspiration, partaking in our community of artists and sharing/selling art work.

This is just an idea – not a reality (will be mocked up to prototype level.)

I would love to hear everyone’s thoughts on the viability of a product like this? Do you think skills could be cultivated this way? Do you think only beginner artists‘ would benefit from the AI advice and community of artists? Do you think artists‘ need a dedicated community to share their full processes/ask questions/find each other?

As an artist myself, I personally think it would be a super cool aid to learning the basics, and trying new styles – even for established artists, a small hint has never hurt. I think online tutorials are great but it’s often so hard to see when and where you are going wrong. What’s your thoughts?

P.s. I will be putting a lot of thinking time into cognitive overload from advice, ensuring the glasses gives positive feedback and encourage, tackling harassment on the community app, and removing the concept of ‚likes‘ as each individual’s art and processes are so much more than 145 Instagram Hearts. I want this to be super ethical, fun, and creative.

submitted by /u/hilly77
[link] [comments] Augmented Reality & /u/hilly77

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How would I, a programmer with very little AR experience, complete this project (android & ios)?

Hi, I have the opportunity to do a relatively simple AR job that I have very little idea how to right now and would like some guidance. I know of ARKit and ARCore and have worked with other 3D APIs minimally for displaying 3D objects, but nothing beyon… Augmented Reality & /u/allrollingwolf

ProBeat: Toyota’s upside-down robot is innovative and impractical

Toyota Research Institute’s ceiling-mounted gantry robot removes one impracticality only to create another. Mobility will be key to progress in robotics. AR/VR – VentureBeat & Emil Protalinski

The Valve Index is an AR Headset

submitted by /u/OXIOXIOXI [link] [comments] Augmented Reality & /u/OXIOXIOXI

I’ve added simple Unreal Engine 4 support for my DIY Augmented Reality Headset

submitted by /u/indigo5577 [link] [comments] Augmented Reality & /u/indigo5577

Star Wars: Squadrons im Test – It’s no trap!

Nach langer Abstinenz können Star-Wars-Fans endlich wieder durch eine weit, weit entfernte Galaxie sausen. Hat sich das Warten gelohnt? MIXED | News zu VR, AR und KI & Maximilian Schreiner

The DeanBeat — The Walking Dead: Onslaught creator Survios raises $16.7 million for VR games

Survios has raised a $16.7 million round to continue building gripping VR games such as the just-launched The Walking Dead: Onslaught. AR/VR – VentureBeat & Dean Takahashi