Nachdem sich Crowdfunder der VR-Brille Pimax in Geduld üben mussten, verspricht der Hersteller nun einen zeitnahen Versand seiner bereits 2017 angekündigten Eye- und Handtracking-Module. MIXED | News zu VR, AR und KI & Luis Kümmeler
Star Citizen VR: Nur eine Frage der Zeit?
VR-Support für Star Citizen ist weiterhin geplant, bestätigt ein Entwickler bei CIG. Wo liegen die Hürden und wann ist es soweit? MIXED | News zu VR, AR und KI & Benjamin Danneberg
Schock für VR-Arcades: Beat Saber verbannt?
Licht aus für Lichtschwerter: Das beliebte VR-Rhythmusspiel Beat Saber muss offenbar aus in VR-Arcades entfernt werden. Was ist da los? MIXED | News zu VR, AR und KI & Benjamin Danneberg
Looking for a curated AR news feed?
submitted by /u/LegendOfHiddnTempl [link] [comments] Augmented Reality & /u/LegendOfHiddnTempl
GamesBeat Decides 154: More ‘Not E3,’ The Last of Us Part II, and more
GamesBeat Decides returns to talk about the abuse within the video games business. The crew also talks more about recent Not E3 announcements. AR/VR – VentureBeat & Jeff Grubb
Those of you currently developing AR apps, what devices do you intend your apps/games to be used on?
I assume most people will be developing for phones, but I am curious what other devices people are creating content for preemptively to a widespread AR consumer device. I’m interested in creating a game that I want to be highly compatible with AR in t… Augmented Reality & /u/kingofcould
Apple Keynote Question: AR Screen?
Hey All! I have many ideas for different AR projects but was particularly wondering if Apple’s screen during the WWDC keynote (in the lobbies of the Steve Jobs Theater) was done using AR or were they physical high res displays. If I wanted to go about getting that effect is there something accessible that does that via AR so I wouldn’t have to pay for a giant physical screen set up, or would getting a big green screen be the cheapest way to go about this? Thanks in advance!
submitted by /u/Infoboy2u
[link] [comments] Augmented Reality & /u/Infoboy2u
Looking for glasses and SDK recommendations for my AR project
I’m an AR novice, but with lots of software development and computer vision experience.
I’m starting to put together a demonstration project and could use some advice on the best AR glasses and SDK to demo it with. It involves placing simple visual markers on customers as they move freely around a store. I want to be able to, for example, place colored arrows over customer’s heads, and keep them smoothly in position as either the customers, or the salesperson wearing the glasses, move around. The glasses should be as lightweight and unobtrusive as possible, as they’ll be worn for long periods of time and while interacting face-to-face with customers. Price is not as important as making a good impression with the demo.
What glasses and SDK would you recommend using for a project like this? Any other recommendations? Thanks!
submitted by /u/dpineo
[link] [comments] Augmented Reality & /u/dpineo
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Curated information, news and updates around augmented-, virtual-, mixed reality and the metaverse. spatialcomputing.info https://spatialcomputing.info/kontakt/
Vive X: In diese sieben XR-Unternehmen investiert HTC
HTCs Förderinitiative Vive X hat erneut Startfinanzierungen gewährt, dieses Mal mit einem Fokus auf B2B-Geschäftsfelder MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic