submitted by /u/LegendOfHiddnTempl [link] [comments] Augmented Reality & /u/LegendOfHiddnTempl
Top 5 use cases of AR
Top 5 use cases of AR Ever wondered, the physical world where we all live can be enhanced by means of technology? Well, yes, there exists a technology that is so influential that it can improve the overall experience of the users and keep them engaged … Augmented Reality & /u/socialpixell
Top 5 use cases of AR
Top 5 use cases of AR Ever wondered, the physical world where we all live can be enhanced by means of technology? Well, yes, there exists a technology that is so influential that it can improve the overall experience of the users and keep them engaged … Augmented Reality & /u/socialpixell
30 Millionen Invest: VR-Plattform Wave wächst ohne VR
Die frühere VR-Konzertplattform Wave bricht aus dem VR-Nischenmarkt aus. Investoren belohnen diese Entscheidung mit Millionen US-Dollar. MIXED | News zu VR, AR und KI & Matthias Bastian
Boeing will use Varjo VR to train astronauts for Starliner missions
Three astronauts will prepare for a 2021 flight to the International Space Station using high-res VR headsets and Unreal Engine spacecraft simulations. AR/VR – VentureBeat & Jeremy Horwitz
Read more: https://technologyeduc.com/ar-vr-laptop/
submitted by /u/technologyeduc [link] [comments] Augmented Reality & /u/technologyeduc
Amazon und Microsoft: Keine Gesichtserkennung mehr für US-Polizei
Amazon wird die eigene Gesichtserkennungssoftware Rekognition vorerst nicht mehr der Polizei zur Verfügung stellen. MIXED | News zu VR, AR und KI & Matthias Bastian
Hololens 2: Militär-Hololens soll Ende 2021 einsatzfertig sein
IVAS, so der Name der Militär-Version der Hololens 2, soll trotz Corona-bedingten Planänderungen rechtzeitig ausgeliefert werden. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic
Looking to learn more about AR. Any good resources?
Hey ya’ll. I’m a mobile software developer for iOS (with a computer engineering background) and I truly believe AR will be so important in the upcoming years. I’ve tinkered around a bit with Apple’s ARKit and while I can usually follow tutorials and follow code example pretty easily, I feel like there’s more to learn. I think I need some good references on the math behind all of this AR to actually understand what’s going on. Vectors? Planes? Euler angles? I’m lost! My linear algebra and 3d math is pretty weak. Does anyone have any good resources on that?
I’m also aware that ARKit is locked down in Apple’s „walled garden“ and was wondering if there’s a more universal tool/framework that people in the industry use. Thanks in advanced!
submitted by /u/TheNebulizer
[link] [comments] Augmented Reality & /u/TheNebulizer
AUGMENTED REALITY WINGSUIT FLYING
submitted by /u/sp_blazer [link] [comments] Augmented Reality & /u/sp_blazer