HTC has launched a VR collaboration and meeting app for enterprises as the Taiwanese tech company looks to capitalize on the rapid shift to remote working. AR/VR – VentureBeat & Paul Sawers
Oculus Quest: Verkäufe übertreffen Facebooks Erwartungen
Facebook-Chef Mark Zuckerberg zeigt sich erfreut über den Erfolg der autarken VR-Brille Oculus Quest. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic
Remote-Meetings via VR: Vive Sync startet in Gratis-Beta
Vive Sync soll in der aktuellen Weltlage Unternehmen bei der Kommunikation mittels VR helfen. Welche Features bringt die Beta mit? MIXED | News zu VR, AR und KI & Benjamin Danneberg
Hubs Cloud: Eigene Social-(VR-)Welten für jedermann
Mozilla macht die Social-VR-Welten von Hubs dezentral in der Amazon Cloud verfügbar. MIXED | News zu VR, AR und KI & Matthias Bastian
How Augmented Reality Changing The Way Of Online Shopping For eCommerce Stores?
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Niantic’s Greg Borrud: From falling into games to making games for the real world
At GamesBeat Summit 2020, Niantic’s Greg Borrud dive into his origin story in the game industry, his work at Seismic Games, AR in pandemic, and its future. AR/VR – VentureBeat & Amanda Farough
How to get started with AR development ? If you were getting started with AR/VR development in the current year, how would you get started and what mistakes would you avoid ?
Hello everyone. I’m a 20 year old aspiring developer. I took an AR/VR audit course in my college (sophomore studying IT), it basically required me to take basic courses on Udemy and Udacity. from which I learned to make AR’s and VR applications using already made apps, the course also taught me about various headsets/hardwares of AR/VR and applications of AR/VR. But I want to make an AR on my own from scratch . I heard that Unity is a good option for AR/VR development and so I learnt C# and completed a Unity Course : Create with Code, which covers the basics of Unity. My question is, what should be my next step? Should I learn 3Dmodelling with Maya3D, I read somwhere that OpenGL is necessary to learn at some point. I’m also quite worried about not knowing the prerequisites and I’m not very artistic (as in stuff like sketching/drawing). I know that I should search for my question before posting. I have already done that, but those 2/3 questions were from 2/3 years ago, so I thought things might’ve changed. Thanks. Also If you were getting started with AR/VR development in the current year, how would you get started and what mistakes would you avoid ? If you could also answer this question, I would highly appreciate you.
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Mental wellness becomes a forefront issue for game professionals during pandemic
Mental wellness for gaming professionals has become a forefront issue as we all work in self-isolation at our homes, mental health advocates say. AR/VR – VentureBeat & Dean Takahashi
Is there a PC software that integrates AR into existing videos
Hey guys, that’s my question.
I’ve seen there’s a lot of mobile apps that do that live using the phone’s camera, but i didn’t find anything that does it for already filmed footage.
Like, i have a POV shot of a bicycle riding on a road, and i want to add some AR elements (billboards, signs) on the sides of the road. Is there no software that just adds those in the scene? Kinda like Adobe Aero, but that one’s for mobile as well….
submitted by /u/Iskandryu
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Adobe’s Dually Noted adds AR annotations to physical books and documents
submitted by /u/key_info [link] [comments] Augmented Reality & /u/key_info