Sandbox’s franchise model has gained traction recently, signaling a scalable model for location-based VR, and some strengths in the sector as it turns a corner. Charlie Fink goes hands on.
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AR Insider & Charlie Fink
Sandbox Scales, Signaling Location-Based VR’s Turnaround
Niantic’s WebAR Creation Platform ‘8th Wall’ Goes Open Source as Hosted Services Go Offline


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Case Study: Fujitsu Streamlines Assembly and Training with AR
Though we spend ample time examining consumer-based XR endpoints, greater near-term impact is seen in the enterprise. This includes brands that use AR to promote products in…
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Meta Faces Lawsuit Claiming Ray-Ban Smart Glasses Sent Private Footage to Overseas Reviewers


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Valve Confirms Steam Frame is Still Coming This Year, Now Marked as “coming soon”


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How Much Do Enterprises Spend on VR?
What do enterprises spend on VR? We’re talking about headsets and the experiences that run on those headsets. Our latest Behind the Numbers installment breaks down original market-sizing data from our research arm, ARtillery Intelligence.
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XR’s “Must-go” Conference Expands Gaming & LBE Focus for 2026


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XR’s “Must-go” Conference Expands Gaming & LBE Focus for 2026


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VR Pioneer nDreams Announces Studio Closures & Layoffs Amid “challenging” Games Market


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Spatial Beats: AI and XR Take Center Stage at MWC
AI and XR were in full force at the 20th Mobile World Congress, including smart glasses breaking out from their previous side-show designation. We have these and other items from AI and XR worlds, through the lens of Charlie Fink.
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