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Sandbox Scales, Signaling Location-Based VR’s Turnaround

Sandbox’s franchise model has gained traction recently, signaling a scalable model for location-based VR, and some strengths in the sector as it turns a corner. Charlie Fink goes hands on.
This post appeared first on AR Insider.
AR Insider & Charlie Fink

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Niantic’s WebAR Creation Platform ‘8th Wall’ Goes Open Source as Hosted Services Go Offline

Niantic Spatial has now made its WebAR creation platform ‘8th Wall’ free and open source, which also comes alongside a shutdown of hosted services. Previously a paid service, 8th Wall allows users to create Web-based XR content for a variety of target devices, including smartphones, computers and XR headsets. Now, as a part of releasing […]

The post Niantic’s WebAR Creation Platform ‘8th Wall’ Goes Open Source as Hosted Services Go Offline appeared first on Road to VR.

Road to VR & Scott Hayden

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Case Study: Fujitsu Streamlines Assembly and Training with AR

Though we spend ample time examining consumer-based XR endpoints, greater near-term impact is seen in the enterprise. This includes brands that use AR to promote products in…
Continue reading → Case Study: Fujitsu Streamlines Assembly and … AR Insider & AR Insider

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Meta Faces Lawsuit Claiming Ray-Ban Smart Glasses Sent Private Footage to Overseas Reviewers

Meta is facing a class action lawsuit in the US over privacy concerns tied to its Ray-Ban smart glasses. The company is accused of sending private camera footage to a Kenya-based subcontractor for manual review to train its AI models. Allegations stem from an investigative report from Sweden’s Svenska Dagbladet and Göteborgs-Posten, which is said to have […]

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Road to VR & Scott Hayden

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Valve Confirms Steam Frame is Still Coming This Year, Now Marked as “coming soon”

Valve’s upcoming standalone VR headset Steam Frame is still shipping sometime this year, the company says, as it is now marked as “coming soon” on the Steam backend. In a hardware news update last month, Valve announced that Steam Frame, Steam Machine, and Steam Controller are all being affected by the wider RAM and storage component shortage. […]

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Road to VR & Scott Hayden

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How Much Do Enterprises Spend on VR?

What do enterprises spend on VR? We’re talking about headsets and the experiences that run on those headsets. Our latest Behind the Numbers installment breaks down original market-sizing data from our research arm, ARtillery Intelligence.
This post ap… AR Insider & Mike Boland

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XR’s “Must-go” Conference Expands Gaming & LBE Focus for 2026

AWE USA 2026 is returning to the Long Beach, CA on June 15–18. As the most important annual XR event on our calendar, we’re excited to once again be able to offer an exclusive 20% discount on tickets as the event’s Premiere Media Partner. Since I started attending AWE USA in 2018, the conference has […]

The post XR’s “Must-go” Conference Expands Gaming & LBE Focus for 2026 appeared first on Road to VR.

Road to VR & Ben Lang

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XR’s “Must-go” Conference Expands Gaming & LBE Focus for 2026

AWE USA 2026 is returning to the Long Beach, CA on June 15–18. As the most important annual XR event on our calendar, we’re excited to once again be able to offer an exclusive 20% discount on tickets as the event’s Premiere Media Partner. Since I started attending AWE USA in 2018, the conference has […]

The post XR’s “Must-go” Conference Expands Gaming & LBE Focus for 2026 appeared first on Road to VR.

Road to VR & Ben Lang

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VR Pioneer nDreams Announces Studio Closures & Layoffs Amid “challenging” Games Market

nDreams, one of VR’s most senior game studios, announced plans to close two internal studios responsible for some of its most forward-thinking VR projects, which could also include a sizable number of layoffs. While nDreams hasn’t officially shuttered Near Light or Compass at this point, the company says in a LinkenIn post that it could […]

The post VR Pioneer nDreams Announces Studio Closures & Layoffs Amid “challenging” Games Market appeared first on Road to VR.

Road to VR & Scott Hayden

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Spatial Beats: AI and XR Take Center Stage at MWC

AI and XR were in full force at the 20th Mobile World Congress, including smart glasses breaking out from their previous side-show designation. We have these and other items from AI and XR worlds, through the lens of Charlie Fink.
This post appeared f… AR Insider & Charlie Fink