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HTC ‘VIVERSE’ Immersive Social Platform Hits 1 Million Monthly-active Users

HTC announced today that its VIVERSE immersive social platform has reached 1 million monthly-active users, a major milestone. The platform is accessible on flatscreens and VR, so it’s unclear what portion of users are visiting with headsets. The News HTC’s Viverse is a user-generated immersive social platform, quite similar to Meta’s Horizon Worlds. It was launched […]

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Road to VR & Ben Lang

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Google Launches First-party ‘PC Connect’ Virtual Desktop App for PC Productivity & Gaming on Android XR

Google is rolling out a beta version of PC Connect, a free first-party virtual desktop app for Android XR. With the app, users can stream content from their Windows PC. Desktop apps work, of course, but Google says it has also optimized PC Connect for streaming flat games, and ensured that content on the screen […]

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Road to VR & Ben Lang

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What’s the Revenue Outlook for Enterprise AR?

How are AR glasses expected to sell among enterprises? Beyond hardware, what about the software and apps that support enterprise productivity and visual guidance? Our latest Behind the Numbers installment dives in.
This post appeared first on AR Insid… AR Insider & Mike Boland

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‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making

Teenage Mutant Ninja Turtles: Empire City is coming to Quest, Pico and SteamVR headsets sometime next year, making it the first Turtles game in VR. Ahead of launch, Cortopia Studios gave us a 15-minute demo on Quest to show off just what sort of radical action this co-op beat’em up has in store. In TMNT: Empire […]

The post ‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making appeared first on Road to VR.

Road to VR & Scott Hayden

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‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making

Teenage Mutant Ninja Turtles: Empire City is coming to Quest, Pico and SteamVR headsets sometime next year, making it the first Turtles game in VR. Ahead of launch, Cortopia Studios gave us a 15-minute demo on Quest to show off just what sort of radical action this co-op beat’em up has in store. In TMNT: Empire […]

The post ‘Teenage Mutant Ninja Turtles: Empire City’ Hands-on – A Radical VR Beat’em Up in the Making appeared first on Road to VR.

Road to VR & Scott Hayden

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‘The Boys’ is Coming to Quest & PSVR 2 in Spring 2026, Trailer Here

Amazon’s hit TV series ‘The Boys’ is coming to VR for the first time next year in an immersive adventure called The Boys: Trigger Warning. Slated to land on Quest and PSVR 2 sometime in Spring 2026, The Boys: Trigger Warning lets you ‘juice some Temp V’ and become a Supe, as you take on Vought alongside Butcher, […]

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Road to VR & Scott Hayden

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Hands-on: XREAL Aura AR Glasses with Android XR and a 70-degree Field-of-view, Launching Next Year

Set to launch in 2026, XREAL Aura is the first pair of see-through AR glasses to run Android XR. Here are the impressions from my first hands-on. During a recent meeting with Google, the company shared with me a range of updates relating to Android XR, including the first look at XREAL Aura. Unfortunately I […]

The post Hands-on: XREAL Aura AR Glasses with Android XR and a 70-degree Field-of-view, Launching Next Year appeared first on Road to VR.

Road to VR & Ben Lang

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Hands-on: XREAL Aura AR Glasses with Android XR and a 70-degree Field-of-view, Launching Next Year

Set to launch in 2026, XREAL Aura is the first pair of see-through AR glasses to run Android XR. Here are the impressions from my first hands-on. During a recent meeting with Google, the company shared with me a range of updates relating to Android XR, including the first look at XREAL Aura. Unfortunately I […]

The post Hands-on: XREAL Aura AR Glasses with Android XR and a 70-degree Field-of-view, Launching Next Year appeared first on Road to VR.

Road to VR & Ben Lang

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DreamPark Reimagines Theme Parks From Atoms to Bits

DreamPark is a new mixed-reality platform that replaces walls and rides with software delivered through a headset and a simple scanning workflow. The result is a portable theme park that installs in hours and works indoors or outdoors. 
This post appea… AR Insider & Charlie Fink

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Apple Design Lead Heads to Meta, Hopefully to Fix Longstanding Quest UX Issues

Apple’s Vice President of Human Interface design, Alan Dye, is leaving the company to lead a new studio within Meta’s Reality Labs division. The move appears to be aimed at raising the bar on the user experience of Meta’s glasses and headsets. The News According to his LinkedIn profile, Alan Dye spent nearly 20 years […]

The post Apple Design Lead Heads to Meta, Hopefully to Fix Longstanding Quest UX Issues appeared first on Road to VR.

Road to VR & Ben Lang