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Previewing Venice Immersive 2025

In 2017, the Venice became the first A-list festival to put XR on par with feature films. Nine editions later, Venice Immersive remains the only competitive XR program at a major international festival. Charlie Fink previews this year’s show.
This pos… AR Insider & Charlie Fink

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HTC Enters the Smartglasses Race with VIVE Eagle

HTC is joining Meta and others in the rapidly heating smartglasses space with its newest product, the VIVE Eagle. Like other smartglasses, the Eagle lacks any kind of display, being positioned instead as a vehicle for AI voice assistance and media capture. Smartglasses have been around in one form or another for more than a […]

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Road to VR & Ben Lang

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Audible to Augmented: AR’s Broad Spectrum

After the last installment of this series examined video passthrough (VPT) and optical seethrough (OST) AR formats, we now subdivide the latter into non-display AI glasses, flat AR, and dimensional AR. What are dynamics of each?
This post appeared firs… AR Insider & AR Insider

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Spatial Beats: Apple’s AI Comeback & Instagram Goes Spatial

Apple has some ground to cover to redeem its AI fails so far, and Instagram converts 2D videos to 3D in Quest headsets. We have these and other items from AI and XR realms, through the lens of Charlie Fink.
This post appeared first on AR Insider.
AR Insider & Charlie Fink

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Reality Bytes: Instagram, Duolingo & ChatGPT-5

This week on Reality Bytes, Chat GPT-5 arrives, “Copy and scale’s“ questionable formula for big tech, and mastering extensions hinges on knowing your core.
This post appeared first on AR Insider.
AR Insider & Matt Maher

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The Art of Display Glasses: Hands-On with VITURE Luma Pro

We recently had the chance to spend time with Luma Pro – the highest spec’d of VITURE’s lineup available today. What were the UX highlights? And what’s the market opportunity and evolutionary path for the broader display-glasses category?
This post app… AR Insider & Mike Boland

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AR Briefs, Episode 86: Smart Glasses and the Art of the Possible

One of the most pronounced trends in spatial computing is the rise of smart glasses. Compared to previous AR targets, these are toned down in visual UX, but compensated by AI. We break it down in the latest AR Briefs episode.
This post appeared first … AR Insider & AR Insider

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‘Battlefield’-like VR Shooter ‘Forefront’ Launches Open Alpha for 16 vs. 16 Multiplayer Action

Forefront is an upcoming Battlefield-inspired VR shooter which promises huge 16 vs. 16 firefights in large spaces with vehicles on Quest and Steam. The studio just surprise-dropped an open alpha of the game to gather player feedback and stress-test systems. Forefront comes from Triangle Factory—the studio behind competitive VR shooter Breachers—so we expect the gunplay and […]

The post ‘Battlefield’-like VR Shooter ‘Forefront’ Launches Open Alpha for 16 vs. 16 Multiplayer Action appeared first on Road to VR.

Road to VR & Ben Lang

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‘Lushfoil Photography Sim’ Confirms VR Support Coming “Soon”

Lushfoil Photography Sim is a recent entry in the niche genre of photography simulators. Its beautiful and serene environments have always looked like they’d be incredible to explore in VR, along with the immersion of taking a photograph using your actual hands to wield a camera. Lushfoil Photography Sim launched earlier this year on Steam to […]

The post ‘Lushfoil Photography Sim’ Confirms VR Support Coming “Soon” appeared first on Road to VR.

Road to VR & Ben Lang

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Co-op VR Shooter ‘Exoshock’ Gets New Trailer Ahead of Fall Release on Quest & PC VR

Exoshock is an upcoming co-op shooter for up to four players, and it’s headed to Quest & PC VR this Fall. We’ve had our eyes on this one for some time now thanks to its intense looking firefights, gritty sci-fi aesthetic, and great sound design. The new Exoshock trailer confirms a Fall 2025 release window for […]

The post Co-op VR Shooter ‘Exoshock’ Gets New Trailer Ahead of Fall Release on Quest & PC VR appeared first on Road to VR.

Road to VR & Ben Lang