
In einem Interview erzählt der leitende Entwickler Kazuhiro Takahara, was die VR-Portierung von Resident Evil Village besonders macht.
Der Beitrag Resident Evil 8 VR: „Verdient den Namen Next-Generation-Horror“ erschien zuerst auf MIXED.

In einem Interview erzählt der leitende Entwickler Kazuhiro Takahara, was die VR-Portierung von Resident Evil Village besonders macht.
Der Beitrag Resident Evil 8 VR: „Verdient den Namen Next-Generation-Horror“ erschien zuerst auf MIXED.
Given that the Greek root meta means “beyond,” AR content can enliven real-world places, creating depth and meaning that goes beyond their physical state. Living Cities co-founder Matt Miesnieks offers a framework in this week’s XR Talks.
This post app… AR Insider & Mike Boland

submitted by /u/AntiqueProfession831 [link] [comments] Augmented Reality & /u/AntiqueProfession831

Das US-Start-up HaptX stellt komplexe Haptik-Handschuhe für VR, AR und weitere Anwendungsszenarien her. Jetzt erhält es eine zweistellige Millionenförderung, die in neue Produkte fließen soll.
Der Beitrag HaptX: Millionen-Investition in Ganzkörper… MIXED & Matthias Bastian
Hello community! At the moment I’m just ahead of my master thesis in Human-Computer Interaction. I want to develop an AR application and therefore I want to buy a ARCore (and deep AI) ready smartphone. I don’t wan’t to spend too much so I spotted the Redmi Note 11. It’s ARCore compatible and it’s like 170€. But I don’t think the CPU can really handle deep AI? Has anyone made experience with deep AI and the same or a weaker device?
An alternate would be the Realme 9 pro plus, but it’s double the price…
Thanks for your advices in advance!
submitted by /u/Bangheader
[link] [comments] Augmented Reality & /u/Bangheader
Die Playstation VR 2 dürfte nicht nur Presse und Fans begeistern, sondern auch Mark Zuckerberg. Wenn auch aus anderen Gründen.
Der Beitrag Playstation VR 2 ist eine gute Nachricht für Meta erschien zuerst auf MIXED.
MIXED & Tomislav Bezmalinovic
This is just one scene of game demonstration. made with Unity, Pretia. Foot print demo submitted by /u/hiro34066 [link] [comments] Augmented Reality & /u/hiro34066
Hello! I am posting and praying that it’s in the right area and for the right people! Sorry ahead of time if it’s not.. I am working on innovations for a niche community of readers and would love to implement AR into the mix.
The idea: I manage a few authors and would love to have past and future covers to be AR when looking through a camera or app. (Eventually postcards of characters or scenes in the book that could be AR as well.)
The info: As I do my dive into the community and find freelancers, they tell me that I need 3D models first; that they need the animations already; or that they just can’t do it. I have the still artwork and covers pdfs
The question: Where do I start? Am I doing this process wrong? Or is it impossible? I don’t want the AR images to be low graphic like the N64; but I don’t need things extreme as well. As an example, there is a scene where a woman is looking out a lighthouse window and it’s storming, ideally when looking at the image, I’d love for the waves to be moving, lightning flashing and it raining. Another example; there is a NSFW scene in a glow worm cave; I don’t need any craving moving, just the cave itself trickling with different glowing lights?
submitted by /u/VSchade
[link] [comments] Augmented Reality & /u/VSchade