Resident Evil 8 VR: „Verdient den Namen Next-Generation-Horror“

Lady Dimitrescu lächelt Spieler:innen aus unmittelbarer Nähe an.

In einem Interview erzählt der leitende Entwickler Kazuhiro Takahara, was die VR-Portierung von Resident Evil Village besonders macht.

Der Beitrag Resident Evil 8 VR: „Verdient den Namen Next-Generation-Horror“ erschien zuerst auf MIXED.

MIXED & Tomislav Bezmalinovic

9 Principles for Merging Realities

Given that the Greek root meta means “beyond,” AR content can enliven real-world places, creating depth and meaning that goes beyond their physical state. Living Cities co-founder Matt Miesnieks offers a framework in this week’s XR Talks.
This post app… AR Insider & Mike Boland

‘Half-Life 2’ VR Mod Launches Today on Steam, Bringing Free VR Support to Valve’s Classic Adventure
The long-awaited VR mod for Half-Life 2 (2004) is available for free in beta starting today, bringing to the iconic Valve title a near-native level of VR immersion we’ve been waiting for. In case you didn’t catch our recent VR Modding Monthly article, here’s the lowdown: development on a VR mod for HL2 began nearly 10 years […]

Road to VR & Scott Hayden

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Kaneda’s bike (Akira) in augmented reality 🥹

submitted by /u/AntiqueProfession831 [link] [comments] Augmented Reality & /u/AntiqueProfession831

‘Into the Radius’ for Quest 2 Review – Pure Dystopian Immersion and a Few Stumbling Blocks
Into the Radius is a hardcore single-player survival shooter that you’ve likely already heard about from its time on PC VR headsets via Steam. In case you haven’t, the game serves up a unique mix of heart-racing encounters with deadly entities, a load of environmental traps, and its fair share of plodding tedium—all while paying homage to the […]

Road to VR & Scott Hayden

HaptX: Millionen-Investition in Ganzkörper-VR-Haptik

Das US-Start-up HaptX stellt komplexe Haptik-Handschuhe für VR, AR und weitere Anwendungsszenarien her. Jetzt erhält es eine zweistellige Millionenförderung, die in neue Produkte fließen soll.
Der Beitrag HaptX: Millionen-Investition in Ganzkörper… MIXED & Matthias Bastian

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Affordable ARCore Device? (Redmi Note 11)

Hello community! At the moment I’m just ahead of my master thesis in Human-Computer Interaction. I want to develop an AR application and therefore I want to buy a ARCore (and deep AI) ready smartphone. I don’t wan’t to spend too much so I spotted the Redmi Note 11. It’s ARCore compatible and it’s like 170€. But I don’t think the CPU can really handle deep AI? Has anyone made experience with deep AI and the same or a weaker device?

An alternate would be the Realme 9 pro plus, but it’s double the price…

Thanks for your advices in advance!

submitted by /u/Bangheader
[link] [comments] Augmented Reality & /u/Bangheader

Playstation VR 2 ist eine gute Nachricht für Meta

Die Playstation VR 2 dürfte nicht nur Presse und Fans begeistern, sondern auch Mark Zuckerberg. Wenn auch aus anderen Gründen.
Der Beitrag Playstation VR 2 ist eine gute Nachricht für Meta erschien zuerst auf MIXED.
MIXED & Tomislav Bezmalinovic

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We have made relocalize and multiplayer demo

This is just one scene of game demonstration. made with Unity, Pretia. Foot print demo submitted by /u/hiro34066 [link] [comments] Augmented Reality & /u/hiro34066

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Looking for ALL the help..

Hello! I am posting and praying that it’s in the right area and for the right people! Sorry ahead of time if it’s not.. I am working on innovations for a niche community of readers and would love to implement AR into the mix.

The idea: I manage a few authors and would love to have past and future covers to be AR when looking through a camera or app. (Eventually postcards of characters or scenes in the book that could be AR as well.)

The info: As I do my dive into the community and find freelancers, they tell me that I need 3D models first; that they need the animations already; or that they just can’t do it. I have the still artwork and covers pdfs

The question: Where do I start? Am I doing this process wrong? Or is it impossible? I don’t want the AR images to be low graphic like the N64; but I don’t need things extreme as well. As an example, there is a scene where a woman is looking out a lighthouse window and it’s storming, ideally when looking at the image, I’d love for the waves to be moving, lightning flashing and it raining. Another example; there is a NSFW scene in a glow worm cave; I don’t need any craving moving, just the cave itself trickling with different glowing lights?

submitted by /u/VSchade
[link] [comments] Augmented Reality & /u/VSchade