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nDreams Offers a Deep Dive into Next Level VR Immersion Coming to ‘Reach’

VR veteran studio nDreams is getting ready to release what looks like one of its most immersive VR games yet, led by its newest internal studio nDreams Elevation. Now, in a behind the scenes VR Developer Direct spotlight, the studio offered up some key insight into just what makes Reach so immersive. nDreams Elevation announced Reach last […]

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Road to VR & Scott Hayden

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Flat2VR Goes Behind the Scenes on ‘Roboquest VR’, Its Next Big VR Port

Beloved roguelite shooter Roboquest (2023) isn’t a VR game, but it will be soon thanks to VR porting team Flat2VR Studios. In a VR Developer Direct interview, Flat2VR talks about just what’s behind the studio’s next big port. “Roboquest started as a passion on the flatscreen game, because I love the game so much,” says Flat2VR […]

The post Flat2VR Goes Behind the Scenes on ‘Roboquest VR’, Its Next Big VR Port appeared first on Road to VR.

Road to VR & Scott Hayden

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Flat2VR Goes Behind the Scenes on ‘Roboquest VR’, Its Next Big VR Port

Beloved roguelite shooter Roboquest (2023) isn’t a VR game, but it will be soon thanks to VR porting team Flat2VR Studios. In a VR Developer Direct interview, Flat2VR talks about just what’s behind the studio’s next big port. “Roboquest started as a passion on the flatscreen game, because I love the game so much,” says Flat2VR […]

The post Flat2VR Goes Behind the Scenes on ‘Roboquest VR’, Its Next Big VR Port appeared first on Road to VR.

Road to VR & Scott Hayden

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‘Zombie Army VR’ Review – Arcade Zombie-Slaying Done Right(ish)

Zombie Army VR is serving up its iconic arcade-style shooting on all major VR headsets. Like the flatscreen games, it’s all about blasting every make and model of Nazi zombie, upgrading some cool WWII-era guns, and experiencing the game’s dark, neon green-drenched universe. While Zombie Army VR tailors its zombie horde action to fit on VR […]

The post ‘Zombie Army VR’ Review – Arcade Zombie-Slaying Done Right(ish) appeared first on Road to VR.

Road to VR & Scott Hayden

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Powering the Spatial Spectrum: A Conversation with Qualcomm

Qualcomm continues to be the heartbeat of the spatial computing spectrum – embedded and instrumental throughout the hardware landscape. We discuss positioning and possibilities with SVP and GM of XR, Ziad Asghar on the latest episode of AR Insider Inno… AR Insider & Mike Boland

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Apple Details Vision Pro’s New Persistent Widget System Coming to VisionOS 26

At WWDC this week, Apple revealed a new persistent widget system coming to Vision Pro in visionOS 26. The system will allow users to anchor widgets against walls or on surfaces that will always stay in the same place with glanceable info. In a developer session released during WWDC this week, Apple delved into the […]

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Road to VR & Ben Lang

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Snap Will Launch Consumer AR Glasses in 2026

Snap is opening the floodgates. After a few years of lying in developer-only territory, Spectacles will be available to consumers next year. Known as „Lightweight Immersive Specs,“ they were announced by Evan Spiegel from the AWE stage, where we watche… AR Insider & Mike Boland

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Snap Plans to Launch New Consumer ‘Specs’ AR Glasses Next Year

Snap, the company behind Snapchat, today announced it’s working on the next iteration of its Spectacles AR glasses (aka ‘Specs’), which are slated to release publicly sometime next year. Snap first released its fifth generation of Specs (Spectacles ’24) exclusively to developers in late 2024, later opening up sales to students and teachers in January […]

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Road to VR & Scott Hayden

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‘Stranger Things’ Multiplayer VR Experience is Coming to Sandbox VR Destinations Later This Year

Sandbox VR, the location-based VR destination, is working with Netflix to create a multiplayer VR experience based on the hit TV show Stranger Things. Coinciding with the fifth and final season of the show, the upcoming VR experience Stranger Things: Catalyst is slated to let you gear up with friends to face supernatural threats plaguing […]

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Road to VR & Scott Hayden

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Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers

One of the biggest pieces of Vision Pro news from today’s WWDC is that the headset will be getting support for PSVR 2 motion controllers and a Logitech motion stylus with the release of visionOS 26. Now we’re learning more of the details, including the fact that developers will be able to publish Vision Pro […]

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Road to VR & Ben Lang