AR shopping try-ons Design Principles
Hi everyone, what design principles should designers apply within an AR layer of the product superimposed to complete consumer and product 3D modeling, rigging, and real-time rendering like what Unit does? And What is the best solution for today regarding cost-effectiveness and bang for the buck? And where do you think this kind of technology will be in, say, 3-5 years? We've seen many fashion industries started implementing virtual try-on as part of increasing confidence in the online shopping experience, and I hope to get some answers on what kind of challenges designers experience in helping developers implement this technology?
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Filed under: augmentedreality - @ 26. November 2022 17:49