Social gaming platform Rec Room has raised $100 million at a $1.25 billion valuation. The funding is a win for user-generated content. AR/VR – VentureBeat & Dean Takahashi
Adhawk Microsystems launches camera-less eye-tracking sensors for AR/VR
AdHawk Microsystems is launching eye-tracking for AR and VR systems using sensors that don’t require slow and expensive cameras. AR/VR – VentureBeat & Dean Takahashi
Rodney Ascher: Why A Glitch in the Matrix feels so real
A Glitch in the Matrix is a new film by Rodney Ascher about simulation theory, which is a fascinating confluence of science fiction and fact. It’s about people who believe that we are living in a computer simulation, and that nothing about reality is real. The idea was first posed in a 1977 speech by […]
GamesBeat Summit 2021: Growing the Next Generation is coming on April 28-April 29
Our speakers include Bobby Kotick of Activision Blizzard, Halley Gross of The Last of Us Part II, Brenda Romero of Romero Games — and more. AR/VR – VentureBeat & Dean Takahashi
Virtuix raises $11 million on SeedInvest for Omni One VR treadmill
Virtuix said it has raised $11 million from 4,000 investors on the SeedInvest equity crowdfunding platform for its Omni One VR treadmill. AR/VR – VentureBeat & Dean Takahashi
Connections and inspirations between science fiction, tech, and games
Dean Takahashi, Ramez Naam, and Tim Chang talk about the connections and inspirations between science fiction, tech, and games. AR/VR – VentureBeat & Dean Takahashi
Qualcomm launches XR1 AR Smart Viewer platform
Qualcomm has launched its latest augmented reality (AR) prototype platform based on the Qualcomm Snapdragon XR1 platform. AR/VR – VentureBeat & Dean Takahashi
Nreal unveils enterprise edition of mixed-reality glasses
Nreal is unveiling a new mixed-reality headset for enterprise users, and it is also launching its Nreal Light model in additional countries. AR/VR – VentureBeat & Dean Takahashi
Unity CFO Kim Jabal interview: Understanding the tradeoff between market share and profits
Unity CFO Kim Jabal explains the need to balance market share and profits, as well as the mission to make everyone a creator. AR/VR – VentureBeat & Dean Takahashi