Wearable smart glasses with optical character recognition and computer vision AI will help users with low vision to read, recognize people, and travel. AR/VR – VentureBeat & Jeremy Horwitz
Engineers design 3D-printed table tennis paddles for Oculus Touch controllers
A project developed by mechanical engineers Florian Auté and Alexis Roseillier resulted in a 3D-printed paddle, grip, and holder for an Oculus Touch controller. AR/VR – VentureBeat & Harry Baker, UploadVR
Oculus Quest’s best media apps
The Oculus Quest is one of the hottest VR headsets on the market right now. While there’s a great selection of games for the Quest, there’s also a bunch of media apps that are perfect for when you want to kick back and watch something in VR. Here are the best VR media apps available […]
Facebook ‘thinking about’ opening Quest to apps outside the Oculus Store
Facebook’s Chris Pruett teases a potential official way for distributing Oculus Quest apps outside of the Oculus Store in a recent Twitter thread. AR/VR – VentureBeat & Harry Baker, UploadVR
Valve’s Index VR headset goes back on sale March 9
Valve Index VR kits will be available to purchase again on at 10 a.m. Pacific time on Monday, March 9. AR/VR – VentureBeat & Ian Hamilton, UploadVR
Nreal Light AR glasses add Clay AIR hand tracking, hint at 5G gaming
Nreal’s consumer AR glasses continue to grow software capabilities ahead of their Q2 2020 release, including full hand tracking and new apps. AR/VR – VentureBeat & Jeremy Horwitz
Elisa demos 5G remote vehicle controls and architectural 3D on phones
A pioneering Finnish cellular carrier has opened a 5G showroom to demo next-gen mobile vehicle control, drone videos, and architectural models on phones. AR/VR – VentureBeat & Jeremy Horwitz
GamesBeat Decides 140: Are they going to cancel E3?
Are they going to cancel E3 2020? The GamesBeat Decides crew discusses that possibility and whether the show can survive such a fate. AR/VR – VentureBeat & Jeff Grubb
Talespin raises $15 million for AR/VR enterprise training
Talespin has raised $15 million to further develop extended reality (XR) — using virtual reality and augmented reality — for enterprise training. AR/VR – VentureBeat & Dean Takahashi