ARtillery Intelligence released a new report that projects XR revenue to grow to $57.6 billion by 2029. How will it get there and what’s driving it? We examine drivers & dynamics.
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AR Insider & AR Insider
New Study Projects XR Revenue to Exceed $57 Billion by 2029
Survey: Who Are the Most Likely VR Converts?
After exploring survey results from both VR users and non-users, we now shift gears to look at the full sample. Specifically, how does this combined group’s survey responses signal VR’s health in the near term?
This post appeared first on AR Insider.
AR Insider & Mike Boland
New Study Projects Headworn AR Revenue to Reach $14 Billion by 2029
How big is the AR glasses market today and what are its revenue projections? ARtillery Intelligence’s latest forecast dives into AR glasses and all their revenue subsegments.
This post appeared first on AR Insider.
AR Insider & AR Insider
New Study Projects Headworn AR Revenue to Reach $14 Billion by 2029
How big is the AR glasses market today and what are its revenue projections? ARtillery Intelligence’s latest forecast dives into AR glasses and all their revenue subsegments.
This post appeared first on AR Insider.
AR Insider & AR Insider
New Study Projects VR Revenues to Reach $19 Billion by 2029
AR Insider’s research arm, ARtillery Intelligence, has released a new report that projects VR revenue to grow to $18.9 billion in 2029. What’s driving that growth and what’s holding it back?
This post appeared first on AR Insider.
AR Insider & AR Insider
Survey: Where Do Consumers Want to See VR Improve?
After last week’s look at the top areas of improvement that VR users want to see in the technology, we switch gears to non-users. Specifically, how big is this cohort in the survey sample, and what are their feelings about VR?
This post appeared first … AR Insider & Mike Boland
Case Study: GE Aerospace Meets the Moment with Immersive Training
To streamline and modernize its training processes, GE Aerospace partnered with TeamViewer and Siemens to incorporate digital twins and AR-based training systems. What are the results and lessons? We break it down in our latest case study.
This post ap… AR Insider & Mike Boland
Survey: Where Do Consumers Want to See VR Improve?
What do users want more out of VR? After examining VR users‘ (and non-users‘) price sensitivity in the last installment of this series, we switch gears to examine the top areas of improvement they want to see in the technology.
This post appeared first… AR Insider & Mike Boland
What’s the Revenue Outlook for Enterprise AR?
How are AR glasses expected to sell among enterprises? Beyond hardware, what about the software and apps that support enterprise productivity and visual guidance? Our latest Behind the Numbers installment dives in.
This post appeared first on AR Insid… AR Insider & Mike Boland
Survey: How Much Will Consumers Pay for VR?
After the last installment of this series examined consumers‘ most desired VR use cases, we switch gears this week to look at how much they’ll pay. For both hardware (headsets) and software (games/apps), how does price sensitivity stack up?
This post a… AR Insider & AR Insider