Varjo brings real-time chroma keying to mixed reality

submitted by /u/divcom_tech [link] [comments] Augmented Reality & /u/divcom_tech

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Best android tablet for AR?

New to this group 🙂 I am in need of buying an android tablet for testing some AR apps and was considering samsung S6. Which android tablet do you think is the best for AR? submitted by /u/kpbuzz [link] [comments] Augmented Reality & /u/kpbuzz

Interior decorating with AR feels like magic

submitted by /u/nikkmitchell [link] [comments] Augmented Reality & /u/nikkmitchell

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Hello I have a problem with converting my models

I cant convert my models to usdz and keep their texture, I use blender(on windows) addon USDZ export but it only exports materials and when I try to export model with texture it shows Gray. I have tried viewer convertor but it doesn’t work when I add texture to it. Any suggestions about the blender problem or maybe some form of free convertor that works for windows

submitted by /u/mishoSkorpiona
[link] [comments] Augmented Reality & /u/mishoSkorpiona

10 Best Augmented Reality Apps in The Present Marketplaces

submitted by /u/MichaelOconnor1 [link] [comments] Augmented Reality & /u/MichaelOconnor1

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What’s the difference or relationship between ARKit, RealityKit, SceneKit, QuickLook, and Reality Composer?

As I understand it:

  • ARKit – the SDK Apple provides so developers can build AR apps or add AR functionality to apps
  • RealityKit – I’m not really sure. It’s for building/animating content that you would then use in your ARKit app maybe?
  • SceneKit – I don’t really know
  • QuickLook – this is how Apple lets developers create AR experiences in Safari. Is it still built using ARKit though? Is it a separate SDK?
  • Reality Composer – way of making AR experiences if you have your own usdz files to use but I don’t understand how this is different than ARKit?

These might be basic questions but I appreciate the help ahead of time. Thanks!

submitted by /u/ARyougoingtothemall
[link] [comments] Augmented Reality & /u/ARyougoingtothemall

Logo spatialcomputing.info Nicht die Mona Lisa
What’s the difference or relationship between ARKit, RealityKit, SceneKit, QuickLook, and Reality Composer?

As I understand it:

  • ARKit – the SDK Apple provides so developers can build AR apps or add AR functionality to apps
  • RealityKit – I’m not really sure. It’s for building/animating content that you would then use in your ARKit app maybe?
  • SceneKit – I don’t really know
  • QuickLook – this is how Apple lets developers create AR experiences in Safari. Is it still built using ARKit though? Is it a separate SDK?
  • Reality Composer – way of making AR experiences if you have your own usdz files to use but I don’t understand how this is different than ARKit?

These might be basic questions but I appreciate the help ahead of time. Thanks!

submitted by /u/ARyougoingtothemall
[link] [comments] Augmented Reality & /u/ARyougoingtothemall

Former Apple UI designer, Imran Chaudhri, about Nreal Nebula: This is not the future

submitted by /u/LegendOfHiddnTempl [link] [comments] Augmented Reality & /u/LegendOfHiddnTempl

A Spatial Toolbox | Valentin Heun, PTC Reality Lab

submitted by /u/LegendOfHiddnTempl [link] [comments] Augmented Reality & /u/LegendOfHiddnTempl

Adobe Aero Let Me Walk Through My Photographs in AR

submitted by /u/key_info [link] [comments] Augmented Reality & /u/key_info