submitted by /u/divcom_tech [link] [comments] Augmented Reality & /u/divcom_tech
Best android tablet for AR?
New to this group 🙂 I am in need of buying an android tablet for testing some AR apps and was considering samsung S6. Which android tablet do you think is the best for AR? submitted by /u/kpbuzz [link] [comments] Augmented Reality & /u/kpbuzz
Interior decorating with AR feels like magic
submitted by /u/nikkmitchell [link] [comments] Augmented Reality & /u/nikkmitchell
Hello I have a problem with converting my models
I cant convert my models to usdz and keep their texture, I use blender(on windows) addon USDZ export but it only exports materials and when I try to export model with texture it shows Gray. I have tried viewer convertor but it doesn’t work when I add texture to it. Any suggestions about the blender problem or maybe some form of free convertor that works for windows
submitted by /u/mishoSkorpiona
[link] [comments] Augmented Reality & /u/mishoSkorpiona
10 Best Augmented Reality Apps in The Present Marketplaces
submitted by /u/MichaelOconnor1 [link] [comments] Augmented Reality & /u/MichaelOconnor1
What’s the difference or relationship between ARKit, RealityKit, SceneKit, QuickLook, and Reality Composer?
As I understand it:
- ARKit – the SDK Apple provides so developers can build AR apps or add AR functionality to apps
- RealityKit – I’m not really sure. It’s for building/animating content that you would then use in your ARKit app maybe?
- SceneKit – I don’t really know
- QuickLook – this is how Apple lets developers create AR experiences in Safari. Is it still built using ARKit though? Is it a separate SDK?
- Reality Composer – way of making AR experiences if you have your own usdz files to use but I don’t understand how this is different than ARKit?
These might be basic questions but I appreciate the help ahead of time. Thanks!
submitted by /u/ARyougoingtothemall
[link] [comments] Augmented Reality & /u/ARyougoingtothemall
What’s the difference or relationship between ARKit, RealityKit, SceneKit, QuickLook, and Reality Composer?
As I understand it:
- ARKit – the SDK Apple provides so developers can build AR apps or add AR functionality to apps
- RealityKit – I’m not really sure. It’s for building/animating content that you would then use in your ARKit app maybe?
- SceneKit – I don’t really know
- QuickLook – this is how Apple lets developers create AR experiences in Safari. Is it still built using ARKit though? Is it a separate SDK?
- Reality Composer – way of making AR experiences if you have your own usdz files to use but I don’t understand how this is different than ARKit?
These might be basic questions but I appreciate the help ahead of time. Thanks!
submitted by /u/ARyougoingtothemall
[link] [comments] Augmented Reality & /u/ARyougoingtothemall
Former Apple UI designer, Imran Chaudhri, about Nreal Nebula: This is not the future
submitted by /u/LegendOfHiddnTempl [link] [comments] Augmented Reality & /u/LegendOfHiddnTempl
A Spatial Toolbox | Valentin Heun, PTC Reality Lab
submitted by /u/LegendOfHiddnTempl [link] [comments] Augmented Reality & /u/LegendOfHiddnTempl
Adobe Aero Let Me Walk Through My Photographs in AR
submitted by /u/key_info [link] [comments] Augmented Reality & /u/key_info