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Component shortages hit PS5, will Battlefield go free-to-play, and more | GB Decides 182

The PS5 is facing component shortages that may hurt its sales in the first year, but it’s not just the PS5 that is affected. AR/VR – VentureBeat & Jeff Grubb

60 Oculus virtual reality titles have generated more than $1 million in revenue

Facebook’s Oculus division has picked up momentum, and the company said more 60 virtual reality games and apps on the Oculus Quest VR headset platform have generated more than $1 million in revenue. In a blog post, Facebook Reality Labs’ Mike Verdu said that six titles have generated more than $10 million in revenue on […]

AR/VR – VentureBeat & Dean Takahashi

Driving Game Growth: A day-one roundup of the all-digital GamesBeat event

From privacy changes to evolutions in mobile game monetization, and more, here’s a taste of each of all the sessions at Driving Game Growth. AR/VR – VentureBeat & VB Staff

Schell Games unveils I Expect You To Die 2: The Spy and the Liar

Schell Games is announcing that it expects to release this year I Expect You To Die 2: The Spy and the Liar, a virtual reality game. AR/VR – VentureBeat & Dean Takahashi

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Diversity isn’t just about inclusion in gaming — it’s smart business, too

Diversity and inclusion isn’t just about an initiative or program that serves a specific function for a specific underrepresented group of people in a given industry. D&I is meant to be a holistic model that desperately needs full saturation in every facet of every industry. In this particular panel during GamesBeat’s Driving Game Growth & […]

AR/VR – VentureBeat & Amanda Farough

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E3, Gamescom, and other big events remain vital to the game industry

Major game events have played a significant role in creating excitement, even when the pandemic forced organizers to host events online. AR/VR – VentureBeat & Aron Garst

SuperData: Games grew 12% to $139.9 billion in 2020 amid pandemic

The game industry grew 12% to $139.9 billion in 2020 from $120.1 billion in 2019, according to market researcher SuperData. AR/VR – VentureBeat & Dean Takahashi

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GamesBeat Decides the game of the year

It’s time for GamesBeat to decides the game of the year, and we did so on our podcast. You can find the results right here. AR/VR – VentureBeat & Jeff Grubb

The DeanBeat: The Game Awards show gaming’s past and future

The Game Awards inspires me to think about the possibilities of gaming. The show reviews our past and gives a glimpse of the future. AR/VR – VentureBeat & Dean Takahashi

ForeVR raises $1.5 million and unveils VR bowling title

ForeVR came out of stealth today as a gaming company dedicated to developing mass-market virtual reality games. AR/VR – VentureBeat & Dean Takahashi