Shifting an enterprise produce to fit the needs of consumers proved to be a big challenge for Zoom as growth exploded during the pandemic. AR/VR – VentureBeat & Chris O'Brien
PlayStation 5 UI reaction and more Xbox Series X questions answered | GamesBeat Decides 168
We talk about the PlayStation 5 UI, the latest preview of the Xbox Series X, the NPD games report, Assassin’s Creed: Valhall, and Pikmin 3 this week. AR/VR – VentureBeat & Jeff Grubb
Foursquare’s Marsbot for AirPods offers location-aware audio tips
The location-aware social sharing platform believes the next frontier for AI assistants will be proactively sharing context-specific audio via headphones. AR/VR – VentureBeat & Jeremy Horwitz
Apple and Facebook spin antitrust claims: ‘We’re misunderstood’
ANALYSIS: In late July, a Congressional subcommittee successfully compelled four major tech company CEOs to formally answer questions over allegedly monopolistic business practices — a public spectacle marred only by COVID-19-related isolation of the attendees. Amazon, Facebook, and Google faced some of the heaviest questioning, but Apple certainly didn’t walk away untouched, as it was peppered with evidence […]
Niantic reveals cellular partners for 5G consumer AR platform
One of the leading smartphone AR companies is preparing to release a consumer AR hardware, software, and services platform, with help from cellular giants. AR/VR – VentureBeat & Jeremy Horwitz
Spaces is one more tile in Apple’s incomprehensibly large AR/VR mosaic
Apple’s master plan to make mixed reality mainstream grows with new corporate acqusitions every month, even if the individual pieces don’t make sense. AR/VR – VentureBeat & Jeremy Horwitz
The AR/VR ecosystem — Are we there yet?
Digi-Capital’s AR and VR forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024 — is it an ecosystem yet? AR/VR – VentureBeat & Tim Merel