Microsoft is killing Mixer and shifting the program to Facebook Gaming, the Xbox company should reevaluate its earlier plans for VR. AR/VR – VentureBeat & David Jagneux, UploadVR
Microsoft’s partnership with Facebook Gaming could mean future VR support for Xbox
Microsoft is killing Mixer and shifting the program to Facebook Gaming, the Xbox company should reevaluate its earlier plans for VR. AR/VR – VentureBeat & David Jagneux, UploadVR
Google acquires holographic glasses startup North
Alphabet has confirmed that it’s acquiring North, a Canadian augmented reality (AR) wearables company backed by Amazon and Intel. AR/VR – VentureBeat & Paul Sawers
Apple’s ARKit 4 introduces new depth capabilities and expands face tracking to more devices
Apple announced ARKit 4.0 during its 2020 Worldwide Developers Conference, bringing a slate of augmented reality improvements. AR/VR – VentureBeat & Kyle Wiggers
Vertebrae lets fashion retail websites offer AR try-ons, no app needed
Fashion retailing has become challenging thanks to store closures and pandemic concerns, but web-based AR try-on tools could help stores sell more online. AR/VR – VentureBeat & Jeremy Horwitz
Cirrus Logic’s sensors will bring better touch feedback to game gadgets
Cirrus Logic is launching new sensor chips that will bring better touch feedback, or haptics, to all kinds of gadgets including gaming devices. AR/VR – VentureBeat & Dean Takahashi
How to watch Microsoft’s Build 2020 stream with 100,000 attendees
Microsoft’s Build 2020 developers conference runs between May 19 to May 20. Tune in to watch the event stream and livestream for 48 hours. AR/VR – VentureBeat & Emil Protalinski
Is Supernatural’s $20-a-month subscription worth it for VR fitness
ANALYSIS: It’s been over two weeks since Within launched Supernatural, its radical new VR subscription service on Oculus Quest. It’s a $20-a-month app that wants to swap the treadmill for a video game. After extensive testing, we can now weigh in on the big question: Is Supernatural’s VR fitness worth it? In the video below, three of […]
Mental wellness becomes a forefront issue for game professionals during pandemic
Mental wellness for gaming professionals has become a forefront issue as we all work in self-isolation at our homes, mental health advocates say. AR/VR – VentureBeat & Dean Takahashi