Pokémon Go developer Niantic acquires AR focused studio NZXR

Pokemon Go developer Niantic has acquired the New Zealand based, XR focused developer NZXR to push the limits of future AR games. AR/VR – VentureBeat & Erron Kelly

The future of deep learning, according to its pioneers

Deep learning pioneers Deep Yoshua Bengio, Geoffrey Hinton, and Yann LeCun outlines future directions for research in ACM paper. AR/VR – VentureBeat & Ben Dickson

Facebook’s AI can copy the style of text in photos from a single word

Facebook’s TextStyleBrush is an AI system that can replicate the style of fonts and handwriting to replace arbitrary text in images. AR/VR – VentureBeat & Kyle Wiggers

Reinforcement learning competition pushes the boundaries of embodied AI

The ThreeDWorld Transport Challenge lets embodied AI scientists test a robot’s ability to physically sense and interact with the environment. AR/VR – VentureBeat & Ben Dickson

World-leading AI research and inclusion at the forefront of this year’s NVIDIA GTC

Register free for over 1,500 sessions covering breakthroughs in AI, accelerated computing, autonomous vehicles, health care, gaming and more. AR/VR – VentureBeat & VB Staff

Facebook’s new computer vision model achieves state-of-the-art performance by learning from random images

Facebook announced an AI model trained on a billion images that it claims achieves state-of-the-art results on a range of benchmarks. AR/VR – VentureBeat & Kyle Wiggers

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NextMind ships its real-time brain computer interface Dev Kit for $399

NextMind is shipping real-time brain-computer interface $399 Dev Kit that uses machine learning to translate brain signals into commands. AR/VR – VentureBeat & Emil Protalinski

Nvidia’s DLSS AI-upscaling SDK now supports VR

Nvidia’s DLSS neural upscaling technology now works with virtual reality titles. This could enable some VR games to make a visual leap. AR/VR – VentureBeat & David Heaney, UploadVR

Facebook advances VR rendering quality with neural 4×4 supersampling

A research team has come up with a way to teach computers how to transform low-res 3D renders into high-resolution versions suitable for live VR viewing. AR/VR – VentureBeat & Jeremy Horwitz

Researchers demo VR finger tracking that recognizes air-drawn passcodes

The latest advance in VR/AR controls is a system that can track finger movements and recognize full words or symbols, turning air handwriting into input. AR/VR – VentureBeat & Jeremy Horwitz