Facebook advances VR rendering quality with neural 4×4 supersampling A research team has come up with a way to teach computers how to transform low-res 3D renders into high-resolution versions suitable for live VR viewing.Read More Filed under: 4x4 supersampling,AI,AR/VR,Business,category-/Computers & Electronics,category-/Science/Computer Science,Dev,facebook,Games,machine learning,Mobile,neural networks,neural supersampling,Oculus,supersampling,VR,VR rendering - @ 1. Juli 2020 19:51