VR has been seized on by the financial sector as a way of enlivening home working for lonely traders or isolated executives. AR/VR – VentureBeat & Reuters
Vive X la révolution: Emissive brings VR expeditions to museums
Emissive has secured backing from HTC’s Vive X to support an anticipated spike in demand for VR in museums. AR/VR – VentureBeat & Paul Sawers
Microsoft’s PIVOT haptics research might improve how we throw balls in VR
The latest VR haptics research from Microsoft — called “PIVOT” — could makes movements such as throwing balls appear more realistic. AR/VR – VentureBeat & Ian Hamilton, UploadVR
Cybershoes will turn to Kickstarter to bring its VR walking shoes to Oculus Quest
Cybershoes, a VR peripheral that aims to simulate walking, is coming to Oculus Quest and Quest 2, with a Kickstarter to help fund support. AR/VR – VentureBeat & Jamie Feltham, Upload VR
Virtuix will return to home VR market with Omni One treadmill
Virtuix is returning to the home VR market with the launch of its new Omni One treadmill, debuting in the second half of 2021. AR/VR – VentureBeat & Dean Takahashi
How BigBox VR designed its Population: One vertical combat for virtual reality
Population: One debuts as a battle royale game in VR with 18 players in a match. The game arrives on multiple platforms on October 22. AR/VR – VentureBeat & Dean Takahashi
Thirdverse raises $8.5 million to expand its VR business
VR developer Thirdverse has completed a Series A funding round worth $8.5 million.Thirdverse worked on the sword-fighting VR game Swords of Gargantua. AR/VR – VentureBeat & Mike Minotti