A recently published patent from Sony Interactive Entertainment suggests that the company is working on a new VR motion controller, similar to those for the Valve Index. AR/VR – VentureBeat & Jamie Feltham, Upload VR
No Man’s Sky adds living ships and VR improvements
Developer Hello Games today introduced the Living Ship update, which adds a race of biological spaceships to the massive VR-compatible sci-fi adventure. AR/VR – VentureBeat & Jamie Feltham, Upload VR
Unity gets controller-free hand-tracking in the editor with Oculus Link
The latest update to the Oculus Integration for Unity adds the Quest’s controller-free hand-tracking to the editor. AR/VR – VentureBeat & David Heaney, UploadVR
The VR world doesn’t need 4 Vive Cosmos headsets or 2 Proton glasses
HTC is rapidly becoming the poster child for too much choice, as the six new VR headsets revealed this week will only confuse potential customers. AR/VR – VentureBeat & Jeremy Horwitz
HTC debuts Vive Cosmos Elite, Play, and XR models, plus new faceplates
The PC-tethered VR headset maker is back with a new collection of standalone packages and faceplates, hoping to broaden Cosmos‘ appeal at different prices. AR/VR – VentureBeat & Jeremy Horwitz
Japan Display launches 1058ppi 2.1-inch screens for smaller VR glasses
The Japanese display company has been working on small, high-density VR screens for some time, and appears set to debut them in actual products this year. AR/VR – VentureBeat & Jeremy Horwitz
Oxford VR raises $13 million for therapy platform
U.K.-based Oxford VR hopes to lead the way in automated VR therapy in the future, and it just raised £10 million ($13.05 million) to help achieve that goal. AR/VR – VentureBeat & Jamie Feltham, Upload VR
Xbox has no need for a VR headset — yet
Xbox VR will still happen, and Microsoft is shrewd not to be gunning for it too early, despite pressure to commit. AR/VR – VentureBeat & Jamie Feltham, Upload VR