Nreal’s consumer AR glasses continue to grow software capabilities ahead of their Q2 2020 release, including full hand tracking and new apps. AR/VR – VentureBeat & Jeremy Horwitz
HTC’s Vive Pro Eye headset drops to $799 as lower-end model sells out
The most deluxe HTC Vive VR headset becomes more affordable, setting the stage for an even higher-end Cosmos model with XR sensors to debut later this year. AR/VR – VentureBeat & Jeremy Horwitz
How Games Make Money: Omer Kaplan on ads and hypercasual games
It’s the first episode of the How Games Make Money podcast with your host Jeff Grubb interviewing Omer Kaplan from Ironsource. AR/VR – VentureBeat & Jeff Grubb
Virtual Desktop dev rewrites Oculus Quest’s wireless PC VR feature
Guy Godin rebuilt the wireless streaming feature Oculus Quest owners use to PC VR play games from their computer using Virtual Desktop. AR/VR – VentureBeat & Ian Hamilton, UploadVR
GDC ‘postponed’ as multiple participants pull out over coronavirus fears
GDC is cancelled. Organizers decided not to hold the event after multiple companies pulled out due to fears about the spread of coronavirus. AR/VR – VentureBeat & Jeff Grubb
Unity gets controller-free hand-tracking in the editor with Oculus Link
The latest update to the Oculus Integration for Unity adds the Quest’s controller-free hand-tracking to the editor. AR/VR – VentureBeat & David Heaney, UploadVR
HTC debuts Vive Cosmos Elite, Play, and XR models, plus new faceplates
The PC-tethered VR headset maker is back with a new collection of standalone packages and faceplates, hoping to broaden Cosmos‘ appeal at different prices. AR/VR – VentureBeat & Jeremy Horwitz
Spatial, Nreal, and 5G carriers team up for holographic collaborative AR
Spatial is bringing its holographic collaborative AR software to 5G networks using Nreal’s Light glasses and Android phones powered by Snapdragon 855/865. AR/VR – VentureBeat & Jeremy Horwitz