15 Years of XR, Through the Lens of Road to VR

This month Road to VR celebrates its 15th year of bringing you the most important news across the XR landscape. To mark the occasion we’ve put together an interactive timeline of major industry events and how our coverage has evolved over time. When I started Road to VR as a college student back in October […]

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Road to VR & Ben Lang

Arcturus Vision Steam Frame Add-on Review – A Literal Night and Day Difference

Arcturus Vision Camera is an add-on module for Steam Frame which greatly enhances its passthrough camera quality. The obvious visual improvement, tiny size, and reasonable price make it easy to recommend. In the course of my decade plus of using VR headsets and various accessories, I can’t think of any that were as straightforwardly recommendable […]

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Road to VR & Scott Hayden

Meta VR Glasses Hands-on: What Apple Vision Pro Probably Should Have Been

Meta has finally unveiled its next-gen mixed reality headset, Meta VR Glasses. While they could technically fit somewhere in its Quest lineup, Meta seems to be making a concerted effort to bridge the gap between its experimental augmented reality projects, like Orion, and its much bulkier Quest gaming platform. Previously known as ‘Project Phoenix’, Meta […]

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Road to VR & Scott Hayden

Steam Frame Review – Power-user’s Playground

Steam Frame is finally here. It’s Valve’s second-ever VR headset, and a radically different product than its first. Did Valve pull off the vision? And, if so, who is Steam Frame for? Read on in our full review to find out. Table of Contents Steam Frame Review Summary Steam Frame is a unique headset that […]

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Road to VR & Scott Hayden

Everything You Should Know Before Buying Steam Frame

So you’re looking to buy Valve’s first standalone VR headset, the long-awaited Steam Frame? There are a few things you should know though before plonking down your hard-earned cash. What is Steam Frame? Let’s get this one out of the way before we get into the nitty gritty. Here’s the short of it: Steam Frame […]

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Road to VR & Scott Hayden

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The 50 Best-selling Quest Games of All Time – 2026 Analysis

It’s been a little over a year since Meta revealed its top 50 best-selling games of all time. Here’s the rankings as they stand today, and why they haven’t really changed that much. Not a lot has changed in Quest’s top 50 best-selling games list, which is partially to be expected since Meta’s list ostensibly […]

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Road to VR & Scott Hayden

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‘Teenage Mutant Ninja Turtles VR’ Review – Totally Radical Beat ’em Up Action

While I don’t think anybody was really asking for a Teenage Mutant Ninja Turtles game in VR, much less a story-driven campaign with optional co-op: it’s here. And I’m so glad it is, because it’s totally radical. Developer: Cortopia Studios Publisher: Beyond Frames Entertainment Available On: Quest, SteamVR , Pico Reviewed On: Quest 3 Release Date: April 30th, 2026 Price: $25 Gameplay There tends […]

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Road to VR & Scott Hayden

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‘The Boys: Trigger Warning’ Review – A Bloody Power Fantasy That Pulls Too Many Punches

The Boys: Trigger Warning feels like a game caught between two priorities: delivering a brutal, irreverent VR adaptation of its source material, and serving as a timely piece of franchise promotion. It nails just enough of the show’s tone and spectacle to pull you in, but beneath the surface is a surprisingly shallow experience that […]

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Road to VR & Scott Hayden

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Sleeper Hit ‘UG’ Has Become One of Quest’s Most Popular and Top Earning Games in Less Than 6 Months

While a flurry of VR studio cuts and closures in the last 12 months has painted a picture of a deeply struggling landscape for VR developers, modern Quest success stories have largely flown under the radar. The free-to-play title UG, for instance, has exploded in both popularity and earnings, matching top titles like Gorilla Tag and Beat Saber in […]

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Road to VR & Ben Lang

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The Best VR Games of 2025 – Our Game of the Year Picks

Nearly a decade after consumer VR took its first real steps—driven by headsets like the Oculus Rift, HTC Vive, and PlayStation VR—the medium has outgrown its novelty phase. Those early platforms reshaped not just how players experienced games, but how studios thought about presence, interaction, and scale. Today’s VR games and experiences walk along that […]

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Road to VR & Scott Hayden