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Users Feeling ‘Stuck in Virtual Reality’ After Removing Their Headset is a Rare but Real Phenomenon

You don’t have to look far to find reports of people who have used VR headsets and then felt ‘off’ after removing them. While motion sickness is surely the most well-known post-VR symptom, a subset of people say they have experienced feelings of being ‘stuck in VR’ after taking off their headsets. It’s tempting to […]

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Road to VR & Ben Lang

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Sandbox VR Shows that ‘Social’ Beats ‘Spectacle’ at VR Attractions

Sandbox VR is a longstanding VR attraction chain featuring unique VR experiences for up to six players in a large, shared playspace. I recently got a chance to check out one of Sandbox VR’s newest locations and try two of its latest experiences—Squid Game Virtuals and Deadwood Phobia. Sandbox VR is one of the original VR […]

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Road to VR & Ben Lang

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‘Stellar Cafe’ Hands-on – ‘Job Simulator’ Vibes & AI Powered NPCs That Don’t Actually Suck

Stellar Cafe is an upcoming VR game that’s all about interacting with AI chatbots in some interesting ways. I went hands-on with the game’s first level to see whether developer AstroBeam could truly hide ‘the bot behind the curtain’, and deliver some fun in the process too. One day, AI will be able to express […]

The post ‘Stellar Cafe’ Hands-on – ‘Job Simulator’ Vibes & AI Powered NPCs That Don’t Actually Suck appeared first on Road to VR.

Road to VR & Scott Hayden

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Vision Pro’s New Personas Are a Big Improvement, But How Will They Scale to Smaller Headsets?

Apple is bringing a huge visual upgrade to its Persona avatars on Vision Pro in VisionOS 26. After seeing the new system first-hand, it’s hard not to be impressed. But a major question remains—how will Apple overcome the challenge of bringing this level of fidelity to smaller headsets with even less room for the cameras […]

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Road to VR & Ben Lang

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‘Zombie Army VR’ Review – Arcade Zombie-Slaying Done Right(ish)

Zombie Army VR is serving up its iconic arcade-style shooting on all major VR headsets. Like the flatscreen games, it’s all about blasting every make and model of Nazi zombie, upgrading some cool WWII-era guns, and experiencing the game’s dark, neon green-drenched universe. While Zombie Army VR tailors its zombie horde action to fit on VR […]

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Road to VR & Scott Hayden

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Hands-on: ‘Marvel’s Deadpool VR’ Nails the Vibe, But Needs Work on Feel

We got an early look at Marvel’s Deadpool VR, the upcoming title from first-party Meta studio Twisted Pixel. You can see our coverage of the game’s announcement, but here’s the deets: Deadpool VR is being developed by Twisted Pixel and planned for release later this year. The game will be exclusive to Quest 3 and […]

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Road to VR & Ben Lang

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‘The Midnight Walk’ Review – An Artfully Grotesque and Occasionally Beautiful Walking Simulator

The Midnight Walk is like taking a stroll through Tim Burton’s mind. As a game, its visuals are absolutely unique and darkly beautiful, but is there enough to do along your walk to warrant putting on the headset? Read on to find out. The Midnight Walk Details: Publisher: Fast Travel Games Developer: MoonHood Available On: Steam (VR optional), […]

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Road to VR & Ben Lang

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‘Half-Life: Alyx’ is Now Five Years Old. What’s Next for Valve in VR?

Five years after Half-Life: Alyx reshaped expectations for VR gaming, Valve remains a quiet yet critical force in the industry. Despite little fanfare, the company has continued to shape the VR landscape through steady updates to SteamVR, integration with standalone headsets like Quest, and whispers of new hardware and games. Now, as the fifth anniversary […]

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Road to VR & Ben Lang

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First Impressions of ‘Surreal Touch’ Third-party Vision Pro Controllers

Surreal Touch is a Kickstarter-backed third-party motion controller for Vision Pro. The first batch of controllers began shipping in December (right on time), and early impressions are starting to roll out. XR industry veteran Nima Zeighami is the creator of the Vision Pro Owners Club on Twitter, and backer #130 of the Surreal Touch Kickstarter, […]

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Road to VR & Ben Lang

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VR Design Unpacked: The Formula for Great VR Game Trailers

Our series Inside XR Design explores the best of immersive design. Today we’re talking about how to make an incredible VR trailer using just in-game footage. No mixed reality setups, no complicated compositing—just smart planning and a proven playbook. And keep reading, because at the end, I’ll share a checklist of key technical considerations to make your […]

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Road to VR & Ben Lang