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‘Disembodied’ is an Inventive Platformer for Quest That’s All About Hand-tracking

Disembodied is a unique platformer coming to Quest that answers the question: how do you build a ‘traditional’ game entirely around hand-tracking? Retroactively adding hand-tracking to existing games is a bit of a mixed bag. Sometimes it works just fine, like in the case of Cubism or Job Simulator, although adapting many games originally built for motion […]

The post ‘Disembodied’ is an Inventive Platformer for Quest That’s All About Hand-tracking appeared first on Road to VR.

Road to VR & Scott Hayden

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Vision Pro and Quest 3 Hand-tracking Latency Compared

Vision Pro is built entirely around hand-tracking while Quest 3 uses controllers first and foremost, but also supports hand-tracking as an alternate option for some content. But which has better hand-tracking? You might be surprised at the answer. Vision Pro Hand-tracking Latency With no support for motion controllers, Vision Pro’s only motion-based input is hand-tracking. […]

The post Vision Pro and Quest 3 Hand-tracking Latency Compared appeared first on Road to VR.

Road to VR & Ben Lang

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Meta Shows Off Quest Hand-tracking Improvements, Claims “almost as responsive as controllers”

Apple is going all-in with hand-tracking for its upcoming Vision Pro, but can hand-tracking really replace proper VR controllers? Meta, Apple’s main competitor in the space, isn’t going so far as to make that particular claim, however the company says Quest’s recent hand-tracking improvements are now “almost as responsive as controllers” thanks to its recent […]

Road to VR & Scott Hayden

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Meta’s New Demo App is Like ‘Beat Saber’ for Hand-tracking

Meta’s hand-tracking has improved by leaps and bounds since we first saw it on the original Quest in 2019, but as Apple serves up stiff competition with its upcoming Vision Pro mixed reality headset, Meta tossed out a new hand-tracking demo that shows off the benefits of its latest software update. As a part of […]

Road to VR & Scott Hayden

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New Leap Motion 2 Brings High-end Hand-tracking to Standalone Headsets

10 years after the launch of Leap Motion—which garnered praise for offering some of the best hand-tracking in the industry—the company has announced a next-generation version of the device which now supports standalone XR headsets in addition to Windows and MacOS. Years before the modern era of VR, Leap Motion set out to build a […]

Road to VR & Ben Lang

This Upcoming VR Game Lets You Control Shadows

Silhouette arrives on Quest 2 and Quest Pro headsets later this month. Silhouette is a VR adventure puzzler for Meta Quest headsets that allows you to manipulate shadows with your bare hands. Developed by Team Panoptes, the same company behind Panoptic, this single-player experience tasks you with guiding tiny shadow creatures, referred to as “Shadowies,” […]

The post This Upcoming VR Game Lets You Control Shadows appeared first on VRScout.

VRScout & Kyle Melnick

Google’s Owlchemy Labs Teases Its First Multiplayer VR Game & It’s All About Hand Tracking
Owlchemy Labs, the Google-owned VR studio known for Job Simulator (2016) and Cosmosmious High (2022), teased a new multiplayer VR game that’s built from the ground-up for hand tracking interactions. The studio calls the unnamed multiplayer title their “most ambitious” project yet, underlining that the addition of hand tracking provides an “unprecedented level of communication” between […]

Road to VR & Scott Hayden

Google’s Owlchemy Labs Teases Its First Multiplayer VR Game & It’s All About Hand Tracking
Owlchemy Labs, the Google-owned VR studio known for Job Simulator (2016) and Cosmosmious High (2022), teased a new multiplayer VR game that’s built from the ground-up for hand tracking interactions. The studio calls the unnamed multiplayer title their “most ambitious” project yet, underlining that the addition of hand tracking provides an “unprecedented level of communication” between […]

Road to VR & Scott Hayden

Google’s Owlchemy Labs Teases Its First Multiplayer VR Game & It’s All About Hand Tracking
Owlchemy Labs, the Google-owned VR studio known for Job Simulator (2016) and Cosmosmious High (2022), teased a new multiplayer VR game that’s built from the ground-up for hand tracking interactions. The studio calls the unnamed multiplayer title their “most ambitious” project yet, underlining that the addition of hand tracking provides an “unprecedented level of communication” between […]

Road to VR & Scott Hayden

Meta Releases ‘First Hand’ Demo to Showcase Quest Hand-tracking to Developers
Meta this week released a new demo app called First Hand to showcase the kind of experiences that developers can build with the company’s controllerless hand-tracking tools. Controllerless hand-tracking has been available on Quest for years at this point, and while it’s a more accessible input modality than using controllers, controllers are still the main form […]

Road to VR & Ben Lang