Ultraleap previews Gemini, an enterprise-ready AR/VR hand-tracking system

The fifth-generation hand-tracking solution enables simultaneous two-hand tracking, which is expected to unlock enterprise use cases. AR/VR – VentureBeat & Jeremy Horwitz

Researchers show FingerTrak, a hand tracking wristband for AR/VR input

Cornell’s SciFi Lab has revealed a wristband that uses thermal cameras and a deep neural network to determine the wearer’s hand and finger poses in 3D. AR/VR – VentureBeat & Jeremy Horwitz

Oculus Quest expands safety, hand tracking, and remote work options

Facebook is celebrating the first anniversary of its Oculus Quest all-in-one VR headset with Guardian system, hand control, and Oculus Store updates. AR/VR – VentureBeat & Jeremy Horwitz

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Beat Saber AR concept envisions little lightsaber fingers

Daniel Beauchamp’s latest AR reimaging blue and red lightsabers coming out of the ends of fingers for a tabletop miniature version of Beat Saber. AR/VR – VentureBeat & Ian Hamilton, UploadVR

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Waltz of the Wizard’s new movement system works with Oculus Quest hand-tracking

Waltz Of The Wizard updates aim to make traversing large spaces in VR more comfortable, and they’ll work with Oculus Quest’s controller-free hand-tracking. AR/VR – VentureBeat & Ian Hamilton, UploadVR

Nreal Light AR glasses add Clay AIR hand tracking, hint at 5G gaming

Nreal’s consumer AR glasses continue to grow software capabilities ahead of their Q2 2020 release, including full hand tracking and new apps. AR/VR – VentureBeat & Jeremy Horwitz

Unity gets controller-free hand-tracking in the editor with Oculus Link

The latest update to the Oculus Integration for Unity adds the Quest’s controller-free hand-tracking to the editor. AR/VR – VentureBeat & David Heaney, UploadVR