The Nintendo Mario Direct started a celebration of the plumber’s 35th anniversary, and the GamesBeat Decides crew give their reaction to that event. AR/VR – VentureBeat & Jeff Grubb
What it takes to run a game store and the Video Game History Foundation
Kelsey Lewin joins How Games Make Money this week to talk about running a games store and the Video Game History Foundation. AR/VR – VentureBeat & Jeff Grubb
Niantic reveals cellular partners for 5G consumer AR platform
One of the leading smartphone AR companies is preparing to release a consumer AR hardware, software, and services platform, with help from cellular giants. AR/VR – VentureBeat & Jeremy Horwitz
Opensignal: U.S. 5G speeds slump as other countries leap ahead
U.S. carriers have spent plenty of time hyping 5G, but their network performance lags far behind other countries, in some cases trailing older 4G networks. AR/VR – VentureBeat & Jeremy Horwitz
Oculus Connect becomes Facebook Connect, goes virtual on September 16
Facebook is renaming Oculus Connect to broadly focus on its AR and VR initiatives, as well as collectively calling its AR/VR teams Facebook Reality Labs. AR/VR – VentureBeat & Jeremy Horwitz
Spaces is one more tile in Apple’s incomprehensibly large AR/VR mosaic
Apple’s master plan to make mixed reality mainstream grows with new corporate acqusitions every month, even if the individual pieces don’t make sense. AR/VR – VentureBeat & Jeremy Horwitz
GamesBeat Decides 160: When’s the next Nintendo Direct?
GamesBeat Decides hosts Jeff Grubb and Mike Minotti are flying the friendly skies on this week’s episode, and we talk Nintendo, too. AR/VR – VentureBeat & Jeff Grubb
Facebook is killing Oculus accounts, starting in October
New Oculus device users will need Facebook accounts, while existing device users can keep their Oculus accounts for two years before they stop working. AR/VR – VentureBeat & Jeremy Horwitz
Facebook is killing Oculus accounts, starting in October
New Oculus device users will need Facebook accounts, while existing device users can keep their Oculus accounts for two years before they stop working. AR/VR – VentureBeat & Jeremy Horwitz