Apple’s response to Epic threatens the future of VR, AR, TV, and films

Exhibit B in the lawsuit between Epic Games and Apple could easily become Exhibit A in a U.S. antitrust case, clouding the maker of iPhones and AR software. AR/VR – VentureBeat & Jeremy Horwitz

Researchers bring Google Sheets and Microsoft Excel into VR

An international team of researchers has revealed intriguing ideas about how the next generation of spreadsheets will work in virtual reality. AR/VR – VentureBeat & Jeremy Horwitz

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Google uses crowdsourced photos to recreate landmarks in 3D for AR/VR

Researchers have updated a neural rendering technology with the ability to distinguish 3D structures from lighting, using landmark photos shared online. AR/VR – VentureBeat & Jeremy Horwitz

Google rolls out earthquake detection and new in-car features for Android

Google announced updates heading to Android, including new Android for cars features and a Bedtime mode that reminds users when it’s time to sleep. AR/VR – VentureBeat & Kyle Wiggers

Nreal Light AR glasses add VR lenses, launch August 21 in South Korea

The long-awaited consumer release of Nreal’s Android phone-ready AR glasses will happen first in South Korea, including cellular carrier subsidies. AR/VR – VentureBeat & Jeremy Horwitz

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GamesBeat Decides 158: Fall Guys, Nintendo financials, and Suicide Squad

It’s GamesBeat Decides 158, and Jeff and Mike packed this episode full of opinions about video games — like why State of Plays are destined to disappoint. AR/VR – VentureBeat & Jeff Grubb

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Researchers show holographic AR control system for autonomous drones

A Hong Kong-based team is using Microsoft’s HoloLens to create spatial 3D maps for live control of flying drones, replacing PC and joystick controls. AR/VR – VentureBeat & Jeremy Horwitz

The AR/VR ecosystem — Are we there yet?

Digi-Capital’s AR and VR forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024 — is it an ecosystem yet? AR/VR – VentureBeat & Tim Merel

OpenXR comes to multiple PC VR headsets, HoloLens 2, and Oculus Quest

Virtually all of the VR and AR industry’s major players are now supporting the OpenXR standard, enabling a single app to be deployed for multiple headsets. AR/VR – VentureBeat & Jeremy Horwitz

Zero-trust authentication may replace passwords in AR/VR headsets

As mixed reality headsets become fully independent, they’ll need to be secured against unauthorized use, but passwords aren’t a good fit for such devices. AR/VR – VentureBeat & Jeremy Horwitz