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OpenXR 1.1 Update Shows Industry Consensus on Key Technical Features

OpenXR, the open standard that creates a standardized way for XR hardware and applications to interface, has seen its first major update. OpenXR 1.1 evolves the standard by incorporating new functionality that was important to the industry but previously not standardized. Facilitated by the standards body Khronos Group, OpenXR is a royalty-free standard that aims […]

The post OpenXR 1.1 Update Shows Industry Consensus on Key Technical Features appeared first on Road to VR.

Road to VR & Ben Lang

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OpenXR: Wichtiger Standard der VR-Industrie erhält ein Update

Die Khronos-Gruppe hat die Spezifikation von OpenXR 1.1. veröffentlicht. Es ist das erste Update in fast fünf Jahren.
Der Beitrag OpenXR: Wichtiger Standard der VR-Industrie erhält ein Update erschien zuerst auf MIXED.
MIXED & Tomislav Bezmalinovic

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Magic Leap 2 Now Supports OpenXR, Strengthening Industry Against Potential Apple Upheaval
Though delayed from its commitment last year, Magic Leap today announced that ML2 now fully supports OpenXR. The timing might have something to do with Apple’s looming entrance into the XR space. Magic Leap had planned to deliver OpenXR support for its ML2 headset last year, but it was seemingly delayed until now. Today the […]

Road to VR & Ben Lang

Major XR Players Join New Metaverse Forum to Cooperate on Foundational Standards
Khronos Group, the consortium behind the OpenXR standard, is helping to assemble other XR industry players in service of cooperatively building interoperability standards for what it hopes will be an “open and inclusive metaverse.” The so-called Metaverse Standards Forum was founded by platform holders, hardware companies, engine/tool creators, and users, with participants including companies such […]

The post Major XR Players Join New Metaverse Forum to Cooperate on Foundational Standards appeared first on Road to VR.

Road to VR & Scott Hayden

Magic Leap Commits to OpenXR & WebXR Support Later This Year on ML2
In an ongoing shift away from a somewhat proprietary development environment on its first headset, Magic Leap has committed to bringing OpenXR support to its Magic Leap 2 headset later this year. Although Magic Leap 2 is clearly the successor to Magic Leap 1, the goal of the headsets are quite different. With the first […]

The post Magic Leap Commits to OpenXR & WebXR Support Later This Year on ML2 appeared first on Road to VR.

Road to VR & Ben Lang

HTC Brings OpenXR Public Beta to Vive Focus 3
HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. OpenXR is designed to make it easier for developers to create a single app that’s cross-compatible with multiple OpenXR-supporting headsets. OpenXR is a royalty-free standard that aims to standardize the development of XR applications, making hardware and software more […]

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Road to VR & Ben Lang

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VR-AR-Brille von Apple: Setzt Apple auf mehr Offenheit?

Sollte sich Apple für eine Unterstützung von WebXR entscheiden, könnte das dem immersiven Web-Standard Auftrieb geben.
Der Beitrag VR-AR-Brille von Apple: Setzt Apple auf mehr Offenheit? erschien zuerst auf MIXED.
MIXED & Matthias Bastian

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Unreal Engine: OpenXR-Integration ist abgeschlossen

Die neueste Version der Unreal Engine hat OpenXR vollständig integriert. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic

Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift
The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. You may recall news back in May that the early access version of Unreal […]

The post Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift appeared first on Road to VR.

Road to VR & Ben Lang

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OpenXR: Valve veröffentlicht Hand-Modelle

VR-Entwickler können Valves VR-Handmodelle mit Fingertracking zukünftig für ihre OpenXR-Projekte verwenden. MIXED | News zu VR, AR und KI & Matthias Bastian