Unity CFO Kim Jabal interview: Understanding the tradeoff between market share and profits

Unity CFO Kim Jabal explains the need to balance market share and profits, as well as the mission to make everyone a creator. AR/VR – VentureBeat & Dean Takahashi

Logo spatialcomputing.info Nicht die Mona Lisa
Component shortages hit PS5, will Battlefield go free-to-play, and more | GB Decides 182

The PS5 is facing component shortages that may hurt its sales in the first year, but it’s not just the PS5 that is affected. AR/VR – VentureBeat & Jeff Grubb

Logo spatialcomputing.info Nicht die Mona Lisa
The blockchain-based virtual world that can help usher in the metaverse

This virtual world based on blockchain has an approach to perpetual, player-owned tokens that could point the way toward the metaverse. AR/VR – VentureBeat & VB Staff

Logo spatialcomputing.info Nicht die Mona Lisa
Community, connection, and vulnerability in the metaverse

Megan Fitzgerald, Jessica Freeman, and Lauren Bigelow talk about the ways the metaverse will change how we connect in 2D and 3D. AR/VR – VentureBeat & VB Staff

Logo spatialcomputing.info Nicht die Mona Lisa
The DeanBeat: Our 360-degree view of the metaverse ecosystem

Our GamesBeat Summit: Into the Metaverse gave us a 360-degree view of the metaverse ecosystem as its being built. AR/VR – VentureBeat & Dean Takahashi

The metaverse will feel alive once ‘storytelling’ becomes ‘storyliving’

The metaverse is esoteric, both defying definition and requiring it. Redefining storytelling as storyliving puts the player at the center. AR/VR – VentureBeat & Amanda Farough

Logo spatialcomputing.info Nicht die Mona Lisa
Metaverse startups must heed the mistakes of the past 40 years of virtual worlds

Startups like Playable Worlds and Manticore are taking different approaches to the metaverse and have 40 years of mistakes to learn from. AR/VR – VentureBeat & Jason Wilson

How the metaverse can shake up storytelling with transmedia characters

The metaverse isn’t just an opportunity for a new kind of social world. It can let players create stories across multiple different worlds. AR/VR – VentureBeat & Mike Minotti

Logo spatialcomputing.info Nicht die Mona Lisa
Cyberpunk creator Mike Pondsmith: We’re not ready for real-world braindancing

Cyberpunk 2077 introduced another take on virtual reality when it launched late last year. Braindancing (the downloading of data from an experience to view it through someone else)  saw players experience an event from another person’s point of view. It went deeper than what we experience in the real world with virtual reality headsets like […]

AR/VR – VentureBeat & Aron Garst

Logo spatialcomputing.info Nicht die Mona Lisa
Now is the time to experiment with virtual reality design

The pandemic has seen more people turn to VR for social interactions and even work. Now is the time for VR designers to take chances. AR/VR – VentureBeat & Aron Garst