Nvidia’s DLSS neural upscaling technology now works with virtual reality titles. This could enable some VR games to make a visual leap. AR/VR – VentureBeat & David Heaney, UploadVR
What it takes to run a game store and the Video Game History Foundation
Kelsey Lewin joins How Games Make Money this week to talk about running a games store and the Video Game History Foundation. AR/VR – VentureBeat & Jeff Grubb
GB Decides 161: Where is the Mass Effect Trilogy?
A lot happened in gaming over the past week, and yet somehow it feels like nothing really happened. And where is that Mass Effect Trilogy remaster? AR/VR – VentureBeat & Jeff Grubb
Oculus Connect becomes Facebook Connect, goes virtual on September 16
Facebook is renaming Oculus Connect to broadly focus on its AR and VR initiatives, as well as collectively calling its AR/VR teams Facebook Reality Labs. AR/VR – VentureBeat & Jeremy Horwitz
How security and copyright protection shaped video games as a business
YouTuber and game developer Modern Vintage Gamer talks about his work. He also provides a perspective on how security shapes video games. AR/VR – VentureBeat & Jeff Grubb
SideQuest overhaul update improves app discovery, adds community features
Oculus Quest sideloading platform SideQuest just got a big update introducing important new features for the community and improving discovery. AR/VR – VentureBeat & Jamie Feltham, Upload VR
Tactical Haptics reveals new SaberGrip for VR fishing and sword fights
Tactical Haptics’ new controller form factor, SaberGrip, is aimed at delivering immersive VR sword fights, fishing games and much more. AR/VR – VentureBeat & Jamie Feltham, Upload VR
GamesBeat Decides 160: When’s the next Nintendo Direct?
GamesBeat Decides hosts Jeff Grubb and Mike Minotti are flying the friendly skies on this week’s episode, and we talk Nintendo, too. AR/VR – VentureBeat & Jeff Grubb
Facebook is killing Oculus accounts, starting in October
New Oculus device users will need Facebook accounts, while existing device users can keep their Oculus accounts for two years before they stop working. AR/VR – VentureBeat & Jeremy Horwitz
Facebook is killing Oculus accounts, starting in October
New Oculus device users will need Facebook accounts, while existing device users can keep their Oculus accounts for two years before they stop working. AR/VR – VentureBeat & Jeremy Horwitz