Nvidia’s DLSS AI-upscaling SDK now supports VR

Nvidia’s DLSS neural upscaling technology now works with virtual reality titles. This could enable some VR games to make a visual leap. AR/VR – VentureBeat & David Heaney, UploadVR

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What it takes to run a game store and the Video Game History Foundation

Kelsey Lewin joins How Games Make Money this week to talk about running a games store and the Video Game History Foundation. AR/VR – VentureBeat & Jeff Grubb

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GB Decides 161: Where is the Mass Effect Trilogy?

A lot happened in gaming over the past week, and yet somehow it feels like nothing really happened. And where is that Mass Effect Trilogy remaster? AR/VR – VentureBeat & Jeff Grubb

Oculus Connect becomes Facebook Connect, goes virtual on September 16

Facebook is renaming Oculus Connect to broadly focus on its AR and VR initiatives, as well as collectively calling its AR/VR teams Facebook Reality Labs. AR/VR – VentureBeat & Jeremy Horwitz

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How security and copyright protection shaped video games as a business

YouTuber and game developer Modern Vintage Gamer talks about his work. He also provides a perspective on how security shapes video games. AR/VR – VentureBeat & Jeff Grubb

SideQuest overhaul update improves app discovery, adds community features

Oculus Quest sideloading platform SideQuest just got a big update introducing important new features for the community and improving discovery. AR/VR – VentureBeat & Jamie Feltham, Upload VR

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Tactical Haptics reveals new SaberGrip for VR fishing and sword fights

Tactical Haptics’ new controller form factor, SaberGrip, is aimed at delivering immersive VR sword fights, fishing games and much more. AR/VR – VentureBeat & Jamie Feltham, Upload VR

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GamesBeat Decides 160: When’s the next Nintendo Direct?

GamesBeat Decides hosts Jeff Grubb and Mike Minotti are flying the friendly skies on this week’s episode, and we talk Nintendo, too. AR/VR – VentureBeat & Jeff Grubb