Ready At Dawn announced that starting May 5, Echo Arena (a zero-g sports game) will be available in open beta on Oculus Quest. AR/VR – VentureBeat & Ian Hamilton, UploadVR
The DeanBeat: Learnings from our first online-only event
Thank you to those of you who tuned into our online-only GameBeat Summit 2020 event this week. I had a great time, but it wasn’t easy to do. AR/VR – VentureBeat & Dean Takahashi
Niantic’s Greg Borrud: From falling into games to making games for the real world
At GamesBeat Summit 2020, Niantic’s Greg Borrud dive into his origin story in the game industry, his work at Seismic Games, AR in pandemic, and its future. AR/VR – VentureBeat & Amanda Farough
Mental wellness becomes a forefront issue for game professionals during pandemic
Mental wellness for gaming professionals has become a forefront issue as we all work in self-isolation at our homes, mental health advocates say. AR/VR – VentureBeat & Dean Takahashi
Skydance Interactive’s Pete Akeman: We’re about to see the ‘second generation’ of VR gameplay
Skydance Interactive’s Pete Akermann discusses the challenges and next generation of large-scale VR development at GamesBeat Summit 2020. AR/VR – VentureBeat & Aron Garst
Jon Goldman: Gaming is the best form of entertainment
Jon Goldman is a bit biased, but he believes that gaming will become the best form of entertainment. He works at Skybound, Greycroft, and GC Tracker Fund. AR/VR – VentureBeat & Dean Takahashi
How to watch GamesBeat Summit 2020
Here’s how to watch GamesBeat Summit on YouTube, Twitch, and Mixer, but also in Oculus Venues and in a Hearo.live communal voicechat room. AR/VR – VentureBeat & Jeff Grubb
GamesBeat Summit Digital: Here’s our final agenda for April 28-29
GamesBeat Summit Digital takes place on April 28 and April 29, Tuesday and Wednesday. Here’s the full agenda of 120 speakers and 59 sessions. AR/VR – VentureBeat & Dean Takahashi
How could COVID-19 change AR/VR’s future?
COVID-19 is ravaging brick-and-motor retail, but what impact will it have on ecommerce, supply chains, and other aspects of the AR/VR industry? AR/VR – VentureBeat & Tim Merel