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“We’re only just scratching the surface”: The potential of 5G in creating the metaverse

Joost van Dreunen was joined by Ronan Dunne and John Hanke to share their perspectives on the promise of 5G and the metaverse. AR/VR – VentureBeat & VB Staff

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What will it take to make good on the promise of the metaverse?

The “How to Build the Metaverse” panel brings together speakers who tackling the technical challenges in bringing the metaverse to life. AR/VR – VentureBeat & VB Staff

The metaverse will feel alive once ‘storytelling’ becomes ‘storyliving’

The metaverse is esoteric, both defying definition and requiring it. Redefining storytelling as storyliving puts the player at the center. AR/VR – VentureBeat & Amanda Farough

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Metaverse startups must heed the mistakes of the past 40 years of virtual worlds

Startups like Playable Worlds and Manticore are taking different approaches to the metaverse and have 40 years of mistakes to learn from. AR/VR – VentureBeat & Jason Wilson

Virtual reality and simulation see an uptick during the pandemic

Panelists discussed the future of virtual reality and simulation technologies during GamesBeat’s Driving Game Growth & Into the Metaverse. AR/VR – VentureBeat & Kyle Wiggers

Driving Game Growth: A day-one roundup of the all-digital GamesBeat event

From privacy changes to evolutions in mobile game monetization, and more, here’s a taste of each of all the sessions at Driving Game Growth. AR/VR – VentureBeat & VB Staff

How the metaverse can shake up storytelling with transmedia characters

The metaverse isn’t just an opportunity for a new kind of social world. It can let players create stories across multiple different worlds. AR/VR – VentureBeat & Mike Minotti

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How Unity is positioning itself to democratize the metaverse

Dr. Danny Lange and Timoni West of Unity join author Charlie Fink to talk about Unity’s role in supporting the new metaverses springing up. AR/VR – VentureBeat & VB Staff

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How pandemic socialization trends have accelerated the move into virtual spaces

In „Breaking the Fourth Wall,“ panelists talk about how pandemic socialization trends are leading the charge into the metaverse. AR/VR – VentureBeat & VB Staff

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Cyberpunk creator Mike Pondsmith: We’re not ready for real-world braindancing

Cyberpunk 2077 introduced another take on virtual reality when it launched late last year. Braindancing (the downloading of data from an experience to view it through someone else)  saw players experience an event from another person’s point of view. It went deeper than what we experience in the real world with virtual reality headsets like […]

AR/VR – VentureBeat & Aron Garst