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Now is the time to experiment with virtual reality design

The pandemic has seen more people turn to VR for social interactions and even work. Now is the time for VR designers to take chances. AR/VR – VentureBeat & Aron Garst

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Crucible is creating agents to keep the metaverse open

Crucible is creating agents that can navigate the metaverse for you. And it wants this tech to be open and widely used. AR/VR – VentureBeat & Dean Takahashi

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Roblox CEO Dave Baszucki believes users will create the metaverse

Dave Baszucki, CEO of Roblox, is about to take his company public. And he believes users will be the metaverse. AR/VR – VentureBeat & Dean Takahashi

Ultraleap previews Gemini, an enterprise-ready AR/VR hand-tracking system

The fifth-generation hand-tracking solution enables simultaneous two-hand tracking, which is expected to unlock enterprise use cases. AR/VR – VentureBeat & Jeremy Horwitz

Magic Leap founder Rony Abovitz creates startup Sun and Thunder to build synthetic beings

Rony Abovitz has started a new company called Sun and Thunder to focus on AI characters and interactive storytelling. AR/VR – VentureBeat & Dean Takahashi

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Diversity isn’t just about inclusion in gaming — it’s smart business, too

Diversity and inclusion isn’t just about an initiative or program that serves a specific function for a specific underrepresented group of people in a given industry. D&I is meant to be a holistic model that desperately needs full saturation in every facet of every industry. In this particular panel during GamesBeat’s Driving Game Growth & […]

AR/VR – VentureBeat & Amanda Farough

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Language is the ‘bare minimum’ of culturalization in game development

Adapting your game for other countries goes far beyond translation and localization. Story, mechanics, and monetization must fit the culture. AR/VR – VentureBeat & Aron Garst

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E3, Gamescom, and other big events remain vital to the game industry

Major game events have played a significant role in creating excitement, even when the pandemic forced organizers to host events online. AR/VR – VentureBeat & Aron Garst

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Mergers and acquisitions: Behind game industry deals during a pandemic

Games saw more than 1,500 deals worth $43 billion during 2020, making it the industry darling. What’s in store in 2021? AR/VR – VentureBeat & Amanda Farough

Haptx debuts new version of touch-feedback gloves

Haptx is launching the second version of its Haptx touch-feedback gloves for VR applications and virtual reality games. AR/VR – VentureBeat & Dean Takahashi