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The Hidden Design Behind the Ingenious Room-Scale Gameplay in ‘Eye of the Temple’

Eye of the Temple is one of the rare VR games that focuses on not just on pure room-scale movement, but dynamic room-scale movement. The result is a uniquely immersive experience that required some clever design behind the scenes to make it all work. This guest article by developer Rune Skovbo Johansen explains the approach. Guest Article […]

Road to VR & Road to VR

Developing Rich VR Interactions Faster & Easier Using UltimateXR
Rich interactions between the user and the virtual world are a key aspect of what makes VR so compelling, but creating and tuning such interactions is a challenging and time consuming task for developers. Toolsets like UltimateXR can speed up the iteration process for VR interactions, bringing more interactivity and immersion to games and experiences. […]

Road to VR & Road to VR

The Design & Implementation of Hand-tracking in ‘Myst’
Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled ‘Hands & More’. We’re super excited to finally let folks play Myst on Quest without physical controllers! In this post, we’ll discuss the evolution and iteration of implementing hand tracking in […]

Road to VR & Road to VR

Quest App Lets You Build AR Structures & Order The Parts IRL

You can sign up to be a beta tester today. Augmented reality (AR) technology can be an amazing tool for home design. Apps from both Amazon and IKEA let you place virtual furniture in any real-world space with the swipe of a finger. If you like what you see, you can simply order the furniture […]

The post Quest App Lets You Build AR Structures & Order The Parts IRL appeared first on VRScout.

VRScout & Bobby Carlton

‘Moss: Book II’ Behind-the-scenes – Insights & Artwork from Polyarc
In an industry as young as VR there’s scarcely any original IP that’s had the time to become truly iconic. But if there’s one today that looks well on its way, the world of Moss is a strong contender. With the release of its debut title, Moss (2018), developer Polyarc entrusted big ambitions to a […]

The post ‘Moss: Book II’ Behind-the-scenes – Insights & Artwork from Polyarc appeared first on Road to VR.

Road to VR & Ben Lang

Airbus Is Using VR To Sell Custom Luxury Jets

Customers can use the Meta Quest 2 to design everything from seats to countertops. At some point, we’ve all dreamed of owning a private jet. But what about designing one? European multinational aerospace corporation Airbus is making that dream a reality at their ACJ Two Twenty Creative Studio in France, where you can stroll onto […]

The post Airbus Is Using VR To Sell Custom Luxury Jets appeared first on VRScout.

VRScout & Bobby Carlton

VR Architecture & Design App Arkio Available Free On Quest

Collaborate with others on buildings, interiors, and urban plans in mixed reality. When it comes to 3D design, having the right tools at your disposal to create a smooth and seamless workflow is critical. Arkio is a slick collaborative VR tool that lets you create 3D buildings, virtual cityscapes, remodel rooms such as your kitchen […]

The post VR Architecture & Design App Arkio Available Free On Quest appeared first on VRScout.

VRScout & Bobby Carlton

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VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR

Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland’s weapons, multi-modal locomotion, and open-world. Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re bumping this episode of Inside XR Design back up to our front page to highlight […]

The post VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR appeared first on Road to VR.

Road to VR & Ben Lang

Free Version of ‘Masterpiece Studio Pro’ VR Creation Suite Now Available for Non-commercial Use
Masterpiece Studio (formerly MasterpieceVR) today announced it’s releasing a free edition of its latest professional VR creator suite, Masterpiece Studio Pro. The free software license is targeting individuals looking to use the suite for non-commercial use. The free version is said to contain the entire set of features of Masterpiece Studio Pro, which is a subscription-based […]

The post Free Version of ‘Masterpiece Studio Pro’ VR Creation Suite Now Available for Non-commercial Use appeared first on Road to VR.

Road to VR & Scott Hayden

Free Version of ‘Masterpiece Studio Pro’ VR Creation Suite Now Available for Non-commercial Use
Masterpiece Studio (formerly MasterpieceVR) today announced it’s releasing a free edition of its latest professional VR creator suite, Masterpiece Studio Pro. The free software license is targeting individuals looking to use the suite for non-commercial use. The free version is said to contain the entire set of features of Masterpiece Studio Pro, which is a subscription-based […]

The post Free Version of ‘Masterpiece Studio Pro’ VR Creation Suite Now Available for Non-commercial Use appeared first on Road to VR.

Road to VR & Scott Hayden