Inside VR Design: The Interface of ‘Electronauts’
Inside VR Design is a pilot for what could become an ongoing series examining specific examples of great VR design. Today we’re looking at the interface of Electronauts to find out what makes it so excellently usable. You can find the complete video below, or continue reading for an adapted text version. Electronauts is a […]

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Road to VR & Ben Lang

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VR Design Unpacked: Everyone Should Know These VR Interface Basics

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: Electronauts was released eight years ago this week! It was featured in the pilot episode of Inside XR Design. Incredibly, Electronauts still has a lot […]

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Road to VR & Ben Lang

Case Study: The Design Behind ‘Cubism’s’ Hand-tracking
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking support only a few days later. Needless to say, this initial demo had several flaws, and didn’t really take the limitations of […]

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Road to VR & Road to VR

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“Oh shit, the game is successful,” Says ‘Gorilla Tag’ Dev After 1.5M Player Milestone & Quest IAP

The post “Oh shit, the game is successful,” Says ‘Gorilla Tag’ Dev After 1.5M Player Milestone & Quest IAP appeared first on Road to VR.

Road to VR & Ben Lang

VR Design App ‘Gravity Sketch’ is Now Free for Individual Users
Gravity Sketch is a 3D modeling software that supports PC VR headsets and Oculus Quest. Up until now, the consumer app was priced at $25, but now the studio has just made it completely free for individual users. Launched into Steam Early Access in 2017, Gravity Sketch has been lauded for its full-featured VR creation tools and […]

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Road to VR & Scott Hayden

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VR Comfort Settings Checklist & Glossary for Developers and Players Alike

For those who have been playing or developing VR content for years, it might seem ‘obvious’ what kind of settings are expected to be included for player comfort. Yet for new players and developers alike, the confusing sea of VR comfort terms is far from straightforward. This has lead to situations where players buy a […]

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Road to VR & Ben Lang