Logo spatialcomputing.info Nicht die Mona Lisa
New Quest Dev Tools to Add Leg Estimation for More Convincing Avatars

Meta announced that it’s offering new developer tools for Quest headsets to make avatars more realistic. The company also unveiled a Quest 3-exclusive upper body tracking feature that supports a much wider range of body motion. Announced at Connect 2023 late last week, Meta showed off some new features coming both to Quest 3 and […]

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
Sony’s Mocap Device Lets ‘VRChat’ Users Unleash Their Inner Anime Girl

There are a few body tracking solutions on the market to help you on your quest to finally transform into a dancing anime girl, and Sony is now releasing its own previously Japan-only device in the US.  Mocopi, which gets its name from motion capture (mocap), was initially announced in late 2022, becoming available exclusively […]

Road to VR & Scott Hayden

Logo spatialcomputing.info Nicht die Mona Lisa
Hands-on: HTC’s New Standalone Vive Tracker Effortlessly Brings More of Your Body Into VR
With three versions of SteamVR trackers under its belt, HTC has been a leading enabler of full-body tracking in VR. Now the company’s latest tracker could make it even easier to bring your body into VR. HTC’s new standalone Vive tracker (still unnamed) has a straightforward goal: work like the company’s existing trackers, but easier […]

Road to VR & Ben Lang

Researchers Show Full-body VR Tracking with Controller-mounted Cameras
Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user’s body. Although it’s possible to achieve full-body tracking in VR today, it requires the use of extra hardware that needs to be strapped onto your body […]

The post Researchers Show Full-body VR Tracking with Controller-mounted Cameras appeared first on Road to VR.

Road to VR & Ben Lang

“Major improvements” Coming to Quest 2 Hand-tracking with ‘2.0’ Upgrade
Meta today announced “major improvements” coming to Quest 2’s controllerless hand-tracking capability. The ‘re-architected computer vision and machine learning approach’ is said to specifically improve reliability for overlapping or fast moving hands and specific gestures. The SDK and OS update to enable these improved capabilities will begin rolling out today. Meta first introduced controllerless hand-tracking […]

The post “Major improvements” Coming to Quest 2 Hand-tracking with ‘2.0’ Upgrade appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
HTC Opens Pre-orders for ‘Mars CamTrack’ Virtual Production Box
HTC teased a new Vive product last week which aims to leverage the company’s Vive Trackers for virtual productions. Called Vive Mars CamTrack, the box is appealing to filmmakers looking for an easy way of integrating Vive Trackers into their productions by shrinking complicated workflow into a compact box. Update (April 26th, 2022): HTC announced its […]

The post HTC Opens Pre-orders for ‘Mars CamTrack’ Virtual Production Box appeared first on Road to VR.

Road to VR & Ben Lang

Latest Manus VR Gloves Promise New Levels of Finger Tracking Accuracy
At GDC 2022 this week, VR glove creator Manus revealed its new Quantum Metagloves which the company says delivers significantly more accurate finger tracking than its prior solutions. Though priced for enterprise use, the company says it one day hopes to deliver the tech to consumers. Manus has been building motion gloves for use in […]

The post Latest Manus VR Gloves Promise New Levels of Finger Tracking Accuracy appeared first on Road to VR.

Road to VR & Ben Lang

Meta Says Full-body Tracking Probably Not Viable with Inside-out Headsets
Much ado has been made about Meta’s latest avatars which juxtapose impressive expression against, well… a complete lack of legs. While full-body tracking is both desirable and achievable today with outside-in tracking systems, Meta doesn’t think it’s viable with inside-out tracking on headsets like Quest 2. However, the company say it’s investigating ‘fake’ legs instead. […]

The post Meta Says Full-body Tracking Probably Not Viable with Inside-out Headsets appeared first on Road to VR.

Road to VR & Ben Lang

Ultraleap Hand-tracking Update Delivers Improved Two-handed Interactions
The latest version of Ultraleap’s hand-tracking tech is finally available today on Windows for use with the Leap Motion Controller accessory and promises to improve two-handed interactions, speed, and robustness. The release includes a demo experience showcasing how hand-tracking can be used as a primary input for a standalone XR device. Ultraleap today publicly released […]

The post Ultraleap Hand-tracking Update Delivers Improved Two-handed Interactions appeared first on Road to VR.

Road to VR & Ben Lang

Logo spatialcomputing.info Nicht die Mona Lisa
Tundra Tracker Bundles Sold Out in Just 3 Minutes Yesterday
Original Article (October 27th, 2021): The Tundra Tracker Kickstarter raised nearly $1.4 million earlier this year to bring to life a VR tracking puck for the SteamVR Tracking ecosystem which is the first direct alternative to the longstanding Vive Tracker. The device can be used to track arbitrary items inside of VR, with many aiming […]

The post Tundra Tracker Bundles Sold Out in Just 3 Minutes Yesterday appeared first on Road to VR.

Road to VR & Ben Lang