How the metaverse could transform upskilling in the enterprise

Enterprises are considering — or already — embracing metaverse technologies for upskilling and training. But challenges stand in the way. AR/VR – VentureBeat & Kyle Wiggers

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Was taugt Virtual Reality-Fitness? Startschuss zum Langzeittest

Unser Autor Josef stellt sich mehrere Wochen der ultimativen Herausforderung: Fitnesskurse in Virtual Reality. Wie fit macht VR wirklich?
Der Beitrag Was taugt Virtual Reality-Fitness? Startschuss zum Langzeittest erschien zuerst auf MIXED.
MIXED & Josef Erl

CES 2022: Eyeing an enterprise metaverse

Creating a unified metaverse, rather than siloed 3D worlds for gaming, might come first from attempts to create an enterprise metaverse. AR/VR – VentureBeat & David F. Carr

Panasonic Subsidiary Shiftall Unveils Lightweight MicroOLED VR Headset for Consumers
Panasonic subsidiary Shiftall, the makers of SteamVR-compatible body tracking system HaritoraX, announced it’s releasing a lightweight consumer VR headset this year that includes OLED microdisplays and the ability to play SteamVR content. Called MeganeX, the low-profile, high-resolution headset is slated to launch sometime in Spring 2022, priced at around $900. Unveiled at CES 2022, Shiftall’s MeganeX is […]

The post Panasonic Subsidiary Shiftall Unveils Lightweight MicroOLED VR Headset for Consumers appeared first on Road to VR.

Road to VR & Scott Hayden

Digitizing Spaces: Why keeping a digital copy of your physical space is key

While there is plenty of room for growth and expansion in the realm of digitized spaces, the question remains: where do we go from here? AR/VR – VentureBeat & Jon Mason

Resolution Games Estimates VR Has 5 Million Active Users
Resolution Games, which has been making VR games since 2016, estimates that the VR industry currently has around 5 million active VR users. In the VR industry it’s hard to find good data on the number of headsets sold, and even harder to find data on the number of actual active users. This week Resolution […]

The post Resolution Games Estimates VR Has 5 Million Active Users appeared first on Road to VR.

Road to VR & Ben Lang

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Facebook introduces dataset and benchmarks to make AI more ‘egocentric’

Facebook’s latest long-term research project, Ego4D, focuses on developing AI with an ‚egocentric,‘ first-person perspective. AR/VR – VentureBeat & Kyle Wiggers

Facebook’s metaverse for work draws hope, but mostly skepticism

Founders like Mark Cuban, Ben Lamm, and Angela Benton aren’t sold on Facebook’s metaverse for work, known as Horizon Workrooms. AR/VR – VentureBeat & Sage Lazzaro

Oculus Quest (2): Neue Multiplayer-Features – Was sie bringen, wie sie funktionieren

Sich mit Freunden für eine VR-Spielrunde verabreden, kann recht umständlich sein. Zwei neue Features sollen das Multiplayer-Onboarding bedeutend vereinfachen. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic

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Intel gibt Computer-Vision-Geschäft auf

Intel will sich stärker aufs Kerngeschäft konzentrieren und gibt seine RealSense-Produkte auf. Die Technologie kam in einer der ersten Mixed-Reality-Brillen zum Einsatz. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic