Different ways to bring a 3D human hologram in your next immersive project- Volumetric Video vs alternatives
| Ever wondered how Volumetric Video is different from alternatives like Customisable avatars, 3D designs, Animated 3D scans & 2D Billboards? ๐ญ) ๐๐๐๐๐ผ๐บ๐ถ๐๐ฎ๐ฏ๐น๐ฒ ๐ฎ๐๐ฎ๐๐ฎ๐ฟ๐, with high animatability and quick turnaround, are great for content that requires a lot of interactivity like training simulators, games & gamified content, if you are willing to compromise on Fidelity & Immersiveness. https://i.redd.it/3a08q5bra6g51.gif ๐ฎ) ๐ฏ๐ ๐ฑ๐ฒ๐๐ถ๐ด๐ป๐ are great for high-end immersive content that requires unique characters in AR/VR which canโt be captured from reality. This requires expertise and hard-work to create, but is a great solution to create designs specific to your use-case. ๐ฏ) ๐๐ป๐ถ๐บ๐ฎ๐๐ฒ๐ฑ ๐ฏ๐ ๐๐ฐ๐ฎ๐ป๐ was the go-to method to bring people to AR/VR until volumetric video came. Animating the scanned model without a team of experts looks artificial/uncanny. Good for long interactive applications with someone specific where volumetric still doesn't apply. https://i.redd.it/0uhpnn4ua6g51.gif ๐ฐ) ๐ฎ๐ ๐๐ถ๐น๐น๐ฏ๐ผ๐ฎ๐ฟ๐ฑ๐ can be used when you have a low budget but very specific requirements in terms of the person. Also used to depict people in the far background. Not ideal for AR/VR experiences because as soon as the user moves, the immersiveness will be lost. https://i.redd.it/uzwflm1va6g51.gif ๐ฑ) ๐ฉ๐ผ๐น๐๐บ๐ฒ๐๐ฟ๐ถ๐ฐ ๐๐ถ๐ฑ๐ฒ๐ผ is the best if your AR/VR content is focused on humans (say you need to bring a celebrity/sports star to your content). You can capture in a full-3D immersive way, raising human emotions and allowing to truly communicate. Ideal for pre-recorded sequences than those that need to be re-animated... but getting there! [link] [comments] |
Filed under: augmentedreality - @ 10. August 2020 15:05