Heya all, as the title says. I am attempting to import my .glb 3D files from Nomad sculpt into the worldcast studio but I cannot figure out the right combination of settings to get my paint/textures to render! The 3D model looks fine when I import it, and also in the studio, but it breaks as soon as I publish the cast and also when I edit the model in the studio. What could be going wrong? Is there a correct combination of export boxes to tick in Nomad? Or does the model need to be Uv-unwrapped before exporting and re-wrapped in worldcast? Exporting and loading in a textureless model works fine but I don’t really want to have to do all my texturing in worldcast if i can do it in Nomad.
I am a returning to 3D modelling after almost a decade so ELI5 would be appreciated. Thanks kindly