How to Build A Unity AR App for Scale?
I have been searching for a while but couldn't find something useful. Hopefully this will be solved by some geniuses from this community :)
So basically, if you are familiar with Unity+ Vuforia for Image Detection then you'll easily understand what i am trying to say.
If we want to create an app where when a User points on an Image Target, a respective Video Gets played on it. ( Example (First 2 secs) : https://youtu.be/CNPJlLYnbqU )
Now we generated an apk from this and uploaded it on the App Store. What if we want to add more Image Targets and the Subsequent Video Playbacks in it without disturbing the User to make him update again and again.
How is this possible?
Here is the example of what i nearly want to replicate but not the same : https://play.google.com/store/apps/details?id=com.soundwaveart.app (They have used Unity for creating the app)
I will be happy if any genius can help me with this :)
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Filed under: augmentedreality - @ 19. August 2022 15:22