Options for positioning devices indoors: a Summary
Hi all. Wrote my master's thesis recently on indoor positioning systems and applications (including AR). Nothing new per se, just a summary of existing and emerging technologies. Just want to extract maximum benefit from this work by sharing it with those possibly interested. While computer vision is probably the way to go, there still exist other options that can provide better accuracy (but they have their own disadvantages) so it's good to be at least aware of them. Here's a 3-minute synopsis:
Traditional positioning systems, such as GPS, often fail to achieve satisfactory accuracy indoors. Therefore, state of the art indoor positioning techniques are key in enabling indoor location-based applications, such as games, navigation services for humans and drones, ambient assisted living, and more. As the literature review conducted for my master’s thesis suggests, there are few potential ways to go about that.
The most prominent indoor positioning systems (both existing and those that are under research) are based on radio waves, optical wireless communication, ultrasound or computer vision. Inertial, magnetic and visual sensors may also aid in positioning. Compared to GPS’s indoor accuracy of multiple meters, indoor positioning systems can achieve an accuracy of 1–2 meters, or, in special cases, even sub-centimeter accuracy. In addition, some of these systems can determine a mobile device’s orientation precisely, which is important for interactive indoor location-based applications, such as AR games. Let’s quickly go through the most promising approaches:
Radio wave based approaches can use already-existing consumer-grade devices, such as WiFi routers and Bluetooth beacons. In the best realistic cases, a one meter level of accuracy can be achieved. Little to no modifications have to be made to the WiFi routers or beacons. However, the area surveying work can be cumbersome, and it is difficult to capture the mobile device’s orientation.
Optical wireless communication is an active field of research. The idea is that LED lights can potentially be used for internet connectivity, providing faster speeds than regular WiFi. This technology has a catchy name — “LiFi”. Conveniently enough, it is also possible to measure received light strengths with special equipment, from which a device’s indoor position can be inferred with a precision range from sub-centimeter to 2 meters. This means that if LiFi would one day become a mainstream data transmission technology, indoor positioning systems could be built that utilize that infrastructure as a convenient side product. However, a lot of work has to be done before light-based positioning is practical. In addition, the equipment and the infrastructure for LiFi is not mainstream yet, and whether it will ever be is anyone’s guess.
Ultrasound positioning uses sounds inaudible to the human ear, and can achieve an accuracy as good as 10 cm. However, signal reflections and interference are a problem, as in the systems described above. Additionally, the microphone equipment can be expensive.
Computer vision (CV) positioning has several approaches, such as point clouds or feature recognition. A 1–2 meters level of accuracy can be achieved, with zero to minimal physical infrastructure required. CV can also estimate the device’s orientation, so computer vision is the go-to solution for indoor applications where AR content needs to be placed in very precise locations.
It is important to know that multiple systems can be combined together, in order to benefit from the strengths of one system while mitigating the weaknesses of another. For example, WiFi fingerprinting and CV can be combined in a hybrid system to reduce localization overhead.
By utilizing VimAI’s proprietary CV algorithm, a sample indoor navigation application was built. In it, a brisk AR character walks indoors and guides the user to the point of interest of the user’s choice. As a proof of concept, it shows that CV provides sufficient accuracy for such AR navigation applications, although the AR character may occasionally walk inside walls, breaking the realism.
Indoor location-based games and applications are only limited by the imagination of designers and developers. Functional applications can already be built today, but there is room for improvement and creativity. Before deciding on an indoor positioning system for your application, ask yourself this: will it require considerable manual work in each indoor location in order for your application to work? Or, can the domain of functional indoor spaces instead be expanded passively, as users use your application?
For more content about indoor positioning and indoor location-based applications, see my full master’s thesis here.
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Filed under: augmentedreality - @ 30. Juli 2020 18:11