Welche Quest-Spiele sind besonders beliebt und wohin steuert Facebook-VR in den nächsten Jahren? Das verrät der Chef des Oculus-Ökosystems in einem Vortrag. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic
What’s the best way to make an app to virtually try glasses?
If you have the 3D object for the glasses, do you just need to use ARKit/ARCore to scan someone’s face and then that’s it?
Has anyone heard of or tried Ditto? They supposedly make their own tech for understanding facial geometry to do glasses try ons, but I don’t understand how existing solutions aren’t good enough. I also tried their solution on the Bose website and it didn’t seem very good.
submitted by /u/stronesthrowaweigh
[link] [comments] Augmented Reality & /u/stronesthrowaweigh
Different ways to bring a 3D human hologram in your next immersive project- Volumetric Video vs alternatives
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Ever wondered how Volumetric Video is different from alternatives like Customisable avatars, 3D designs, Animated 3D scans & 2D Billboards? 𝟭) 𝗖𝘂𝘀𝘁𝗼𝗺𝗶𝘀𝗮𝗯𝗹𝗲 𝗮𝘃𝗮𝘁𝗮𝗿𝘀, with high animatability and quick turnaround, are great for content that requires a lot of interactivity like training simulators, games & gamified content, if you are willing to compromise on Fidelity & Immersiveness. https://i.redd.it/3a08q5bra6g51.gif 𝟮) 𝟯𝗗 𝗱𝗲𝘀𝗶𝗴𝗻𝘀 are great for high-end immersive content that requires unique characters in AR/VR which can’t be captured from reality. This requires expertise and hard-work to create, but is a great solution to create designs specific to your use-case. 𝟯) 𝗔𝗻𝗶𝗺𝗮𝘁𝗲𝗱 𝟯𝗗 𝘀𝗰𝗮𝗻𝘀 was the go-to method to bring people to AR/VR until volumetric video came. Animating the scanned model without a team of experts looks artificial/uncanny. Good for long interactive applications with someone specific where volumetric still doesn’t apply. https://i.redd.it/0uhpnn4ua6g51.gif 𝟰) 𝟮𝗗 𝗕𝗶𝗹𝗹𝗯𝗼𝗮𝗿𝗱𝘀 can be used when you have a low budget but very specific requirements in terms of the person. Also used to depict people in the far background. Not ideal for AR/VR experiences because as soon as the user moves, the immersiveness will be lost. https://i.redd.it/uzwflm1va6g51.gif 𝟱) 𝗩𝗼𝗹𝘂𝗺𝗲𝘁𝗿𝗶𝗰 𝘃𝗶𝗱𝗲𝗼 is the best if your AR/VR content is focused on humans (say you need to bring a celebrity/sports star to your content). You can capture in a full-3D immersive way, raising human emotions and allowing to truly communicate. Ideal for pre-recorded sequences than those that need to be re-animated… but getting there! submitted by /u/volograms |
VR-Entwicklerumfrage: Mehr Fokus auf Unternehmen
Nach einer Entwicklerumfrage von HTC Vive wächst insbesondere das Interesse von Unternehmen an VR. MIXED | News zu VR, AR und KI & Matthias Bastian
Travel virtually with your students inside the human body with this amazing Virtual Reality App! 🧠
submitted by /u/technologyeduc [link] [comments] Augmented Reality & /u/technologyeduc
Diese “Hologramm”-Kabinen sollen Zoom und Co. ersetzen
In Corona-Zeiten kann 2D-Videotelefonie nicht das Nonplusultra der digitalen Kommunikation bleiben. Wie wäre es mit einer Hologramm-Maschine? MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic
MIXEDCAST #208: Exit VR
Nein, wir hören nicht auf mit VR. Auch nicht unser Gast, aber er hat Schuld am Titel. MIXED | News zu VR, AR und KI & MIXED
A Volumetric video of Einstein using NReal and AI.
submitted by /u/wadewatts01 [link] [comments] Augmented Reality & /u/wadewatts01
Closed CO-OP demo of upcoming VR game RoboDo is now available at discord
submitted by /u/edvardas09 [link] [comments] Augmented Reality & /u/edvardas09
Oculus Quest: Doom, Quake, Half-Life – Die besten Retro-Ports
Mit Oculus Quest kann man legendäre Ego-Shooter überall und jederzeit in Virtual Reality erleben. Ich erkläre euch, wie. MIXED | News zu VR, AR und KI & Tomislav Bezmalinovic