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Flames and Rainbows and Mirages Oh My! A brief history of IRL AR love and pain. Looking for counseling and closure. I love the idea of code-free WebAR development. Fast. Easy. Near seamless delivery. I’ve spent several weeks trying it. impressive and even free! A dream come true. My brain cramps, my body trembles in pain remembering Unreal Engine 5 AR development. After many weeks, I finally uploaded a Google Play Store acceptable AR test app using Unreal Engine’s new VR/AR template. The UE video made Android AR app development look so easy. Ha! Having all four wisdom teeth removed in a single three-hour sitting, none of them requiring removing (Go Navy!) with a several week recovery time looking like The Godfather was far far easier. WebAR looked like my dream come true. Now, sadly, it looks like I have to divorce my cherished idea of WebAR. And go back to a horizon reaching array of dentist chairs: Unreal Engine AR app development. Why? The WebAR required demon of GLB. GLB/GLTF is a robust 3D export vehicle. The best available apparently. Unless all your work is in the character of: flames, rainbows and mirages. In other words: animated emissive gradient volumes with transparency. Imagine creating this image as a 3D object with a dark mountain behind it that you can see a little bit. For an experienced user, maybe an afternoon of work in Blender or UE5 to create. Now imagine it as an exported GLB/GLTF file. A single hardlined solid sphere. Ouch. Thank you Emili Vilamala Benito for capturing and sharing this. (This image cropped.) I spent 30 minutes creating a simple emissive-gradient-volume-transparency test-image to use in WebAR. I then spent weeks trying to export it in GLB/GLTF. Many baking attempts included. Then weeks trying to figure out how to maybe create something kinda similar that would successfully export to GLB? Using a few hundred duplicated but slightly altered planes and isospheres. Imagining how to animate it caused my head to explode. So here I am. Filing for divorce. Sorry WebAR. I love you but… All relationships start in hopes and end in truths. Breaking up is hard to do. Especially when you are looking to go back to a thorny ex. Any thoughts, inspirations, agreeing condolences; or, even unexpected insights into WebAR GLB demon taming or UE5 dentist chairing would be most gratefully received and truly appreciated. Maybe I should try making tapestries or stained glass? Memorize the Vedas, in Sanskrit? Sure! Yet, I sure love the Siren Call of AR. Who doesn’t love the Call of the Sirens Thank you all for your patience, efforts and wisdom! submitted by /u/TemerePerito |
Unreal Engine AR apps versus WebAR development and the GLB/GLTF export demon
In response to Meta Connect we thought of sharing something we’ve been working on with Augmented Reality WebXR immersive eCommerce (iCommerce)
submitted by /u/hegemonbill [link] [comments] Augmented Reality & /u/hegemonbill
Quest Pro Revealed at Connect 2022
submitted by /u/RedEagle_MGN [link] [comments] Augmented Reality & /u/RedEagle_MGN
Hands-on: Quest Pro Technical Analysis – What’s Promising & What’s Not

There’s a lot to talk about after our time with Quest Pro. In our prior article we talked about the experience using Meta’s new MR headset. Here we’ll get into the nitty gritty of the headset’s capabilities and performance. Update (October 25th, 2022): Quest Pro releases today—our review unit arrived quite late and we’re still in […]